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Platinum Arts Sandbox - Free 3D Game Maker Forum • Dark Tunnels - Page 54
Page 54 of 55

Re: Dark Tunnels

Posted: October 20th, 2011, 4:57 pm
by java.x.beast
I hate Blender, but I'll try it anyways! Thanks for the help Arc.

Re: Dark Tunnels

Posted: October 20th, 2011, 5:25 pm
by arcones
Your welcome mate. Just as a test, make the map and import it to Blender using the process above. Don't worry about texturing or anything like that, and try importing it to Unity. It's easy ;D

Re: Dark Tunnels

Posted: October 20th, 2011, 6:18 pm
by java.x.beast
Just a question, would I have to texture it in Blender? Or would it remain untextured? Thanks in advance!

-Java

Re: Dark Tunnels

Posted: October 20th, 2011, 7:01 pm
by chocolatepie33
I think you would have to texture it for Unity export, but the model is imported with PAS's textures, so I'm not quite sure on everything.

Anyways:

http://cgcookie.com/blender/2011/08/10/ ... d-part-01/
http://www.vizworld.com/2009/11/exporti ... -unity-3d/
http://forum.unity3d.com/threads/20244- ... -for-Unity

Re: Dark Tunnels

Posted: October 27th, 2011, 6:04 pm
by arcones
chocolatepie33 wrote:I think you would have to texture it for Unity export, but the model is imported with PAS's textures, so I'm not quite sure on everything.

Anyways:

http://cgcookie.com/blender/2011/08/10/ ... d-part-01/
http://www.vizworld.com/2009/11/exporti ... -unity-3d/
http://forum.unity3d.com/threads/20244- ... -for-Unity
No it wouldn't be exported with PAS' texture upon import into Blender. Thanks for the links CP!

Also, I will continue to look into the RPG mode (I'm learning new things about it). So most likely we're back on track with Sandbox. Plus, I updated the loading screen on 2.7. Screeny will come once I get it up on ModDB :)

Stay classy.

Re: Dark Tunnels

Posted: November 1st, 2011, 2:25 pm
by arcones
arcones wrote: Stats
Dark Tunnels thread has been viewed over 5100 times making it the 2nd most viewed page on the forum!
I just would like to say, that this stat above is recorded in July of this year. Three months ago. In those three months this thread has accumulated another 4000 views! I'm absolutely stunned that from the beginning of this thread till July, Dark Tunnels gained 5100 views, but I'm staggered that it nearly doubled in the next three months! Thanks so much guys!

Keep it up guys! Who knows, maybe one day this thread will surpass the TGC topic?

Re: Dark Tunnels

Posted: November 3rd, 2011, 7:32 pm
by InHumanUnit
Kewl, but cannit it get more views then...HALO:Reach?!?!

Re: Dark Tunnels

Posted: November 3rd, 2011, 7:46 pm
by arcones
Not really relevant... DT is the most viewed active game topic on this forum. I think that's pretty good :D

Re: Dark Tunnels

Posted: November 5th, 2011, 8:11 am
by InHumanUnit
I know, I was just making a joke...LIKE A BOSS.

Re: Dark Tunnels

Posted: November 14th, 2011, 12:25 pm
by arcones
Hey guys, sorry for no real updates for the past month. Most likely there won't be an update this month (unless I somehow find assets that I was supposed to have two months ago). Anyway, I will try really hard to get some sort of playable map out by Christmas time (after all, it's Christmas, and therefore my present to you guys) and possibly if I get a chance to study RPG coding, a small demo of sorts.