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Re: Dark Tunnels
Posted: April 6th, 2010, 1:45 pm
by Leo_V117
Colors are set in RGB. Each "0" represents an amount of a certain color, for example:
/watercolour 255 0 0 0 0 makes red water.
/watercolour 0 255 0 0 0 makes green water.
/watercolour 0 0 255 0 0 makes blue water.
so combining each value makes a different color. Experiment with it, make one number lower than 255, make another higher than 0, See what you get.
Re: Dark Tunnels
Posted: April 6th, 2010, 2:53 pm
by arcones
I actually used /watercolour 10 30 20 and it made green....
But I'll try your tip out! Thnx!
Re: Dark Tunnels
Posted: April 6th, 2010, 4:06 pm
by GR1M
I love to change the water colour

Re: Dark Tunnels
Posted: April 6th, 2010, 4:10 pm
by arcones
Me Too!!!!!

Re: Dark Tunnels
Posted: April 6th, 2010, 4:13 pm
by GR1M
Makes me want to put npcs in the water and turn it red muahhahaha.
Re: Dark Tunnels
Posted: April 6th, 2010, 4:17 pm
by arcones
Wow... your mean Gr1m
blood....

Re: Dark Tunnels
Posted: April 6th, 2010, 6:45 pm
by Leo_V117
Yeah, too bad there isnt a way to turn selected areas of water red. I really want an area that looks as if its filled with blood.
Re: Dark Tunnels
Posted: April 7th, 2010, 7:59 am
by arcones
I was just thinking that myself!!
It's a little disappointing, but maybe there is a way, and we just don't know about it?

*shrugs*
Anyway, I could just make the water black, for DT and then that would be that!
Re: Dark Tunnels
Posted: April 7th, 2010, 8:23 am
by Leo_V117
No, Green, Dark tunnels, any water you find in a tunnel would be green.
Re: Dark Tunnels
Posted: April 19th, 2010, 9:05 am
by arcones
well it'd definitely have to be a dirty green... I don't like just doing 255 and getting a solid green... Or I could do a brown...
