KG gamengine

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chocolatepie33
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Re: KG gamengine

Postby chocolatepie33 » October 25th, 2010, 6:08 pm

This kinda sounds like Crush...
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Re: KG gamengine

Postby PizzaLover101 » October 25th, 2010, 6:10 pm

chocolatepie33 wrote:This kinda sounds like Crush...


The soda...?
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Re: KG gamengine

Postby chocolatepie33 » October 25th, 2010, 6:14 pm

No, the new game engine leo had been working on...
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Re: KG gamengine

Postby PizzaLover101 » October 25th, 2010, 6:23 pm

LOL, actually, crush is saubraten SVN lol
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Re: KG gamengine

Postby chocolatepie33 » October 25th, 2010, 6:27 pm

close enough. Guns and gore, right?
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klimyriad
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Re: KG gamengine

Postby klimyriad » October 26th, 2010, 2:25 am

Lol this engine will soon have it's own svn at this minute it is useing cubes 2 svn.

And yes it will have guns and gore but only if you go on the campaign or skirmish.

Aslo i done a majour update to the engine.

Small chagelog

Fix a allot of bugs.
Added some more textures.
Added gui (Leo's carbon theme 100% credit goes to him).
Added buttons (Yet again the same above).
Added the new not working yet bot system mark I.
I done some other stuff but there not worth talking about.

any problems or if you have a bug please tell me i like killing bugs.
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klimyriad
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Re: KG gamengine

Postby klimyriad » October 27th, 2010, 3:50 am

Because i deiced to create a bug with the texture menu's I have added a new update to the svn now all the textures should be there now.


Progress update 1

I got all the textures i need in now and all bugs so far are fixed i am now going to put models in put please note to do this i will need your help i going to need .md2, md3 and .obj models with all the files for it.

I will also need soon sounds too if you have any sound please send me.

Please include a readme.

Also i going to redo the menu's because there area bit disorganize.

THANKS
Klimyriad.
Firstspace the attack Progress. Image
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Models and textures Image Just started finding these.
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Re: KG gamengine

Postby PizzaLover101 » October 27th, 2010, 6:16 am

I made a zombie sound for mat, I can send that to you, what file type?
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Re: KG gamengine

Postby klimyriad » October 27th, 2010, 10:22 am

any i can convert it anyway if you could .ogz would be great up to you anyway.
Firstspace the attack Progress. Image
Maps= Image finishing the town of hisal map.
Models and textures Image Just started finding these.
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Re: KG gamengine

Postby PizzaLover101 » October 27th, 2010, 6:12 pm

isn't .ogz a map format......?
Do you mean .ogg?
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