If you run the RPG batch file, I assume it searches for config_rpg.cfg and not simply config.cfg?if config.cfg doesn't exist:
only then do we execute data/defaults.cfg
this will - at regular quit of engine -
be written into config.cfg
if config.cfg exists:
execute it
execute data/menus.cfg
if autoexec.cfg exists:
execute it
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Trying to understand the start up sequence
Trying to understand the start up sequence
Ok I read a cube scripting tutorial saying
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
- RonnieNeeley
- Member

- Posts: 203
- Joined: May 5th, 2010, 6:35 pm
- Name: Ronnie Neeley
- Location: Illinois
- Contact:
Re: Trying to understand the start up sequence
Wow, no one has replied to this yet? I guess that shows the knowledge and/or consistency of our support team..
I'm not much of the coding guy, but I believe simply "config.cfg" refers to maps, because every game mode has a suffix of the game mode (so config_fps.cfg, etc.). (Even though I'm pretty sure you know that).
I can't assure my statement is 100% valid, but I hope I've helped.
I'm not much of the coding guy, but I believe simply "config.cfg" refers to maps, because every game mode has a suffix of the game mode (so config_fps.cfg, etc.). (Even though I'm pretty sure you know that).
I can't assure my statement is 100% valid, but I hope I've helped.
Tritium - An MMORPG :: viewtopic.php?f=10&t=1246
"Like" Tritium on Facebook :: http://www.facebook.com/pages/Tritium/162872407060264
My Music :: http://www.facebook.com/InternetSlaveMaster
"Like" Tritium on Facebook :: http://www.facebook.com/pages/Tritium/162872407060264
My Music :: http://www.facebook.com/InternetSlaveMaster
Re: Trying to understand the start up sequence
Confused
Sorry I'm quite slow today lol,
Thanks,
Owen.
config.cfg doesn't exist does it?"config.cfg" refers to maps
Sorry I'm quite slow today lol,
Thanks,
Owen.
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
Re: Trying to understand the start up sequence
examine src/engine/main.cpp
I've quoted the relevant bits from it
(note, this is the current SVN version and there has been significant alterations since 2.5.0)
I've quoted the relevant bits from it
(note, this is the current SVN version and there has been significant alterations since 2.5.0)
Code: Select all
if(!execfile("data/stdlib.cfg", false)) fatal("cannot find data files (you are running from the wrong folder, try .bat file in the main folder)"); // this is the first file we load.
if(!execfile("data/font.cfg", false)) fatal("cannot find font definitions");
execfile("data/keymap.cfg");
execfile("data/stdedit.cfg");
defformatstring(confname)("data/%s/std.cfg", game::gameident());
execfile(confname, false);
formatstring(confname)("data/%s/sounds.cfg", game::gameident());
if(!execfile(confname, false))
execfile("data/sounds.cfg");
execfile("data/brush.cfg");
execfile("mybrushes.cfg", false);
#ifdef NEWGUI
execfile("data/newui.cfg");
#else
execfile("data/menus.cfg");
formatstring(confname)("data/%s/menus.cfg", game::gameident());
execfile(confname, false);
#endif
if(game::savedservers()) execfile(game::savedservers(), false);
formatstring(confname)("config_%s.cfg", game::gameident());
if(!execfile(confname, false))
setdefaults();
execfile(game::autoexec(), false);
formatstring(confname)("data/%s/game.cfg", game::gameident());
execfile(confname, false);
if(execfile("once.cfg", false)) remove(findfile("once.cfg", "rb"));
This is not a url, clicking it is pointless
Re: Trying to understand the start up sequence
Hirato you come to my aid once again 
Thanks, thats fantastic, ill get it from there
Thanks, thats fantastic, ill get it from there
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
Re: Trying to understand the start up sequence
RonnieNeeley wrote:Wow, no one has replied to this yet? I guess that shows the knowledge and/or consistency of our support team..
I'm not much of the coding guy, but I believe simply "config.cfg" refers to maps, because every game mode has a suffix of the game mode (so config_fps.cfg, etc.). (Even though I'm pretty sure you know that).
I can't assure my statement is 100% valid, but I hope I've helped.
Excuse me The support team is volunteer only and we can not answer every question we see. (And it would help if Leo, Arc or any other member of the support team was on).
Firstspace the attack Progress. 
Maps=
finishing the town of hisal map.
Models and textures
Just started finding these.
Menus, script's and other stuff.
Maps=
Models and textures
Menus, script's and other stuff.
Re: Trying to understand the start up sequence
Klimyriad - your work is appreciated man - its is admittedly frustrating when it takes a while to get information, but thats no fault of yours or the rest of the support team, you are doing sterling work - keep it up.
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
Re: Trying to understand the start up sequence
yea i know but i just saying.
Firstspace the attack Progress. 
Maps=
finishing the town of hisal map.
Models and textures
Just started finding these.
Menus, script's and other stuff.
Maps=
Models and textures
Menus, script's and other stuff.


