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this is too much ... I can not save the game

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RpgAprz
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this is too much ... I can not save the game

Post by RpgAprz »

this is too much ... I can not save the game

is to remove the 2.5 and install 2.6.1, ok all right, when I give launcher window appears rpg, fps, and the others I give and I go away ....

but when I give sandbox_unix, I create a game
to save to / savemap x / x is that x folder appears but no files appear ...

nor OGZ nor cfg ... until that one moderator is present and take a hand me please ...
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Leo_V117
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Re: this is too much ... I can not save the game

Post by Leo_V117 »

Took me a while to understand that one. But I suppose you meant to say that your map saves to /savemap/"mapnname"...

When you save a map, it automatically saves itself in mystuff/packages/base/"modefolder"/"mapname", In your case, you saved it to mystuff/packages/"savemap"/"mapname"

Unless you ment you used the /savemap "mapname" command in the console, in which case your map would save to mystuff/packages/base/"mode"/"mapname"... There should be a CFG and an OGZ there.

If I understood you incorrectly, try using a better translator >.<
RpgAprz
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Re: this is too much ... I can not save the game

Post by RpgAprz »

the problem is that I find OGZ or cfg files in the folder / base
RpgAprz
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Re: this is too much ... I can not save the game

Post by RpgAprz »

also the folder that was created, for example
/ Savemap x / x,

appears in packages / base / x

does not appear in mystuff

and also does not contain any file ...
RpgAprz
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Re: this is too much ... I can not save the game

Post by RpgAprz »

do not know if this helps, but

when you save the map, appears

temp

be some kind of place on your hard disk, temporary files or something
RpgAprz
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Re: this is too much ... I can not save the game

Post by RpgAprz »

usuario@pc049 ~/PlatinumArtsSandbox2.6.1 $ ./sandbox_unix -grpg
Using home directory: /home/usuario/.platinumarts
init: sdl
init: net
init: game
init: video: mode
init: video: misc
init: gl
Renderer: Mesa DRI Intel(R) G33 GEM 20100330 DEVELOPMENT x86/MMX/SSE2 (Tungsten Graphics, Inc)
Driver: 1.4 Mesa 7.9-devel
WARNING: No occlusion query support! (large maps may be SLOW)
Rendering using the OpenGL assembly shader path.
init: console
init: gl: effects
init: world
init: sound
init: cfg
init: mainloop
read map packages/base/rpg/lobby.ogz (0.3 seconds)
successfully loaded 39 waypoints
Press E to interact with objects in the RPG
successfully loaded 39 waypoints
Press E to interact with objects in the RPG
wrote map file packages/base/rpg/probando.ogz
successfully generated mapdata cfg: packages/base/rpg/probando-art.cfg
wrote map file packages/base/haber/aquita.ogz
successfully generated mapdata cfg: packages/base/haber/aquita-art.cfg
wrote map file packages/base/rpg/mapaperdido.ogz
successfully generated mapdata cfg: packages/base/rpg/mapaperdido-art.cfg
wrote map file packages/base/rpg/untitled.ogz
successfully generated mapdata cfg: packages/base/rpg/untitled-art.cfg
usuario@pc049 ~/PlatinumArtsSandbox2.6.1 $


that was the console output ...

when you save the maps ..

that was the console output ...

when you save the maps ..

but there is no map

be some problem when installing the sandbox ...
RpgAprz
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Re: this is too much ... I can not save the game

Post by RpgAprz »

aaaaaaaaaleluya, alleluia verse ...

finally found the maps were hidden by the console output I see your location ...

Thanks for your patience ..
RpgAprz
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Re: this is too much ... I can not save the game

Post by RpgAprz »

anyone knows how to do it then appears in the mystuff file ....

instead of appearing in /home/usuario/.platinumarts
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