I tried to use a spell off the net and can't get it to work in rpg.
put this into a .cfg file with the same name as the saved game in this case fog test.cfg and yes it's not fog test.cfg.tst
spawnplayer = [
r_additem flashlight
]
spawn_flashlight = [
r_type $ENT_ITEM
r_icon flashlight
r_description "A flashlight for searching with."
r_item_slots $SLOT_RHAND
r_addowneffect $STATUS_LIGHT 35 1000000000
r_interact [
r_select $rpginteract
r_pickup $rpgself
]
]
it got rid of the basic items but wont add the flashlight
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why wont spells work
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Re: why wont spells work
What version do you have? (It helps to know 2.5 spells are different from 2.6 and on)
EDIT: actually, now that I realize it, that bit's supposed to go in data/game_rpg (or something like that, I don't have 2.6.1 yet), not in the map's .cfg file.
EDIT: actually, now that I realize it, that bit's supposed to go in data/game_rpg (or something like that, I don't have 2.6.1 yet), not in the map's .cfg file.
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Re: why wont spells work
it's in 2.5
The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at and repair.
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Re: why wont spells work
got it to work
The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at and repair.
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