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An Issue with the Texture
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An Issue with the Texture
Since no one will help me with my topic of Master Scripts Library in the Tutorials and Resources after 23 views.
I need some help since I am having a hard time adding my own way of texture to the Texture folder. No matter how many times and no matter how close to the instruction I get, the mystuff folder doesn't work at all.
So what I've decided to do is, I edited the preexisting Packages in the Texture folder, by adding on the script with my own images.
My wood texture works fine, I added another texture of my own grass into the packages and it tells me "NO TEXTURE" in bold face print when I go to the game and lay the tile down on the ground. I have my Normal map already configured as well. I just don't get it. Why does it tell me NO TEXTURE in bold face print on the ground for?
My OS system and graphics card works fine with this product.
I need some help since I am having a hard time adding my own way of texture to the Texture folder. No matter how many times and no matter how close to the instruction I get, the mystuff folder doesn't work at all.
So what I've decided to do is, I edited the preexisting Packages in the Texture folder, by adding on the script with my own images.
My wood texture works fine, I added another texture of my own grass into the packages and it tells me "NO TEXTURE" in bold face print when I go to the game and lay the tile down on the ground. I have my Normal map already configured as well. I just don't get it. Why does it tell me NO TEXTURE in bold face print on the ground for?
My OS system and graphics card works fine with this product.
- wildflower
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- Name: Sandie
Re: An Issue with the Texture
Sorry if I'm stating the obvious, but have you double-checked your path and your file-extension ?
What line do you use in your packages/base/rpg/mapname-art.cfg to assign your texture?
and where do you place your textures?
I have only used the rpg-mode but I suppose that things work the same way for fps.
What line do you use in your packages/base/rpg/mapname-art.cfg to assign your texture?
and where do you place your textures?
I have only used the rpg-mode but I suppose that things work the same way for fps.
A work in progress : http://www.moddb.com/mods/moonvalley
- kddekadenz
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Re: An Issue with the Texture
You need to go in the folder, where you map is saved and open mapname-art.cfg.
Go down to textures and add a line as follow at the bottom:
The last number sets the scale. Be sure that your textures are in packages/base/yourfolder
Search the wiki for more information about the shaders.
By the way Cube Script is case - sensitive, that means that "texture" and "Texture" are not the same.
Go down to textures and add a line as follow at the bottom:
Code: Select all
setshader stdworld
texture 0 "yourfolder/yourtexture.png" 0 0 0 1.000000
Search the wiki for more information about the shaders.
By the way Cube Script is case - sensitive, that means that "texture" and "Texture" are not the same.
Kelgar is an advanced RPG beeing developed in Sandbox
- Leo_V117
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Re: An Issue with the Texture
You also need to swap the shader...kddekadenz wrote:You need to go in the folder, where you map is saved and open mapname-art.cfg.
Go down to textures and add a line as follow at the bottom:
The last number sets the scale. Be sure that your textures are in packages/base/yourfolderCode: Select all
setshader stdworld texture 0 "yourfolder/yourtexture.png" 0 0 0 1.000000
Search the wiki for more information about the shaders.
By the way Cube Script is case - sensitive, that means that "texture" and "Texture" are not the same.
Code: Select all
texture 0 "yourfolder/yourtexture.png" 0 0 0 1.000000
setshader stdworld
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Re: An Issue with the Texture
I'm not using "myfolder" at all. I go to Platinum Arts 2.7-->Packages,-->Textures-->package.cfg and I configured the images the way I wanted to, I also added my images in this Textures folder and when I started up the game, that's where the NO TEXTURE problem started when I plotted the image onto the ground in Rpg mode.
- kddekadenz
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Re: An Issue with the Texture
No, it does work in this way, too.Leo_V117 wrote:
You also need to swap the shader...Code: Select all
texture 0 "yourfolder/yourtexture.png" 0 0 0 1.000000 setshader stdworld
Kelgar is an advanced RPG beeing developed in Sandbox
- wildflower
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- Name: Sandie
Re: An Issue with the Texture
I use the .platinumarts/packages/base/mapname-art.cfg for my textures, works every time.StormKat32 wrote:I'm not using "myfolder" at all. I go to Platinum Arts 2.7-->Packages,-->Textures-->package.cfg and I configured the images the way I wanted to, I also added my images in this Textures folder and when I started up the game, that's where the NO TEXTURE problem started when I plotted the image onto the ground in Rpg mode.
If this doesn't work, try uploading your texture to the forum.
A work in progress : http://www.moddb.com/mods/moonvalley
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Re: An Issue with the Texture
Thanks! That's how you get questions answered! Thank you Wildflower!
Update: 12:20 p.m. 10/23/2011
I don't see mapname-art.cfg, I own windows 7, maybe that's the reason.
Update: 12:20 p.m. 10/23/2011
I don't see mapname-art.cfg, I own windows 7, maybe that's the reason.
- wildflower
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- Name: Sandie
Re: An Issue with the Texture
SorryStormKat32 wrote:I don't see mapname-art.cfg, I own windows 7, maybe that's the reason.
That should be .platinumarts/packages/base/rpg/mapname-art.cfg (switch rpg with fps if you are using fps-mode)
where mapname is the name of your map, so if your map is called awesomemap the path would be:
.platinumarts/packages/base/rpg/awesomemap-art.cfg
or in fps-mode
.platinumarts/packages/base/fps/awesomemap-art.cfg
Hope this helps
A work in progress : http://www.moddb.com/mods/moonvalley