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2 questions about lights and curves

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Eagle
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Joined: December 15th, 2009, 11:40 pm
Name: Vickie Eagle

2 questions about lights and curves

Post by Eagle »

Hi everyone, I have a couple of questions you may be able to help me with.
1) How do you turn on the lights in your level once you have them placed and set up?

2) Is it possible to make a curved surface with the Sandbox editor? Or how about a circle?

Thanks for your help!

Always~
Vickie ;)
I put time in a bottle ... just saying :))
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daniel_san
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Re: 2 questions about lights and curves

Post by daniel_san »

1.) You need to do a light calculation after you've placed your lights.
To do so press F3 in edit mode, and click quick light.
Alternatively you can go into the console and type /calclight

2.) Curved surfaces can be tricky and take some time and thinking.
Click and hold middle mouse over an edge and scroll the mouse wheel
You can also hold Q down and scroll the mouse wheel to push a corner down.
Don't forget you can copy, paste, and rotate brushes so for doing a cylinder, you could create 1/4 of the arc and copy paste and rotate.

Edit: Just found a video on youtube that shows what I mentioned above.

http://www.youtube.com/watch?v=Ja4842aIDnA
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Eagle
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Re: 2 questions about lights and curves

Post by Eagle »

Thank you Daniel_san,
Once again you have helped me, and that worked beautifully! (bows)
Screenshot for you~
Image
Always~
Vickie ;)
I put time in a bottle ... just saying :))
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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daniel_san
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Re: 2 questions about lights and curves

Post by daniel_san »

Very Nice!! :) Are those your own textures? They look great. Looks like you're picking things up very quickly.

Edit: Oh yeah thought of something else that may be helpful. If you press shift + 7 it will turn on wire frame.
Keep pressing shift 7 to scroll through different wire frame colors. This can be especially helpful when creating curved surfaces.

Also Shift + 0 turns texture all faces on. With this on everything within your selection will chage textures when selecting a new texture.
Helpful for texturing whole objects the same image quickly.
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Eagle
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Joined: December 15th, 2009, 11:40 pm
Name: Vickie Eagle

Re: 2 questions about lights and curves

Post by Eagle »

Yes Daniel_san, these are my textures, thank you for your kind words. I have only been at this for a couple of days but I am starting to learn all the ends and outs. Thanks for the tips! I have added them to my notes! As soon as I learn the animation system I will be able to really put something together. :)

Always~
Vickie ;)
I put time in a bottle ... just saying :))
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hirato
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Re: 2 questions about lights and curves

Post by Hirato »

those really are lovely textures...
I don't suppose you'd consider submitting a few for inclusion?


by animation system, I assume you mean doing animations on models, they work differently for each model

md5: the recommended method is to export each animation to it's own file, ie running forward to a file, strafe to another, etc, should you prefer to store several animation in a file, we allow the use of frame ranges - it's also worth mentioning the mesh is exported into an md5mesh and the animations to an md5anim. I also heard of an md5camera or some such, that isn't supported
MD3: all the animations are stored as part of the file, and you'd use frame ranges to access them, we currently recommend MD5 for character needs
MD2: same as MD3, but generally DO NOT USE
OBJ: no animation is possible

on the other hand, if you meant animating the world, such as changing geometry, or cutscenes, it is not possible, the first is just plain ugly (breaks lightmaps) the second isn't implemented
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