Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

In the meantime please join the new Discord Server!

If you have any questions please e-mail me through the Platinum Arts website.

cube3

Having issues not related to a specific Sandbox game mode? Get help here!
Please also read the rules for support when posting support requests.
Failure to comply with the forum rules may result in your topic being locked without resolution.
Locked
northstar
Member
Member
Posts: 208
Joined: March 1st, 2012, 1:17 pm
Name: steven

cube3

Post by northstar »

or whatever... does the advent of cube 3 bare any significance on PAS...
User avatar
kddekadenz
Member
Member
Posts: 423
Joined: July 17th, 2011, 11:02 am
Name: kdd
Contact:

Re: cube3

Post by kddekadenz »

What are you talking about? Tesseract? That's just a fork by one of the main developers of Sauerbraten adding new shaders.
Hirato wrote that he will merge the fork.
Kelgar is an advanced RPG beeing developed in Sandbox
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: cube3

Post by chocolatepie33 »

Additionally, the "Cube 3 engine" is pretty much a joke, it was actually put up by one site as an April Fool's joke while other groups keep saying they plan on making the Cube 3 engine.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
northstar
Member
Member
Posts: 208
Joined: March 1st, 2012, 1:17 pm
Name: steven

Re: cube3

Post by northstar »

well its due out at the end of the month in either case, and i think tesseract installed inside the engine, over-riding lightmaps, would be quite useful CPU wise... and if it includes bug fixes as well, i dont really see it as a joke, but an improvement... unreal and cryengine are moving ahead into the 21st century, but are quite heavy... cube is quite slim in comparison, yet still achieves desired results if you put the time into it... i made a pitch for rpg (so to speak) but i still like the folder system of PAS, as it yields more individuality and freedom... but as the chord was pretty well severed from cube in 2.8 with the new PAS script... i dont know... guess i'll just head over to the waiting lobby again... and wait and see... but my feet are pretty much stuck in the mud for now...

these engines are free to us, and a lot of lot of lot of work goes into them by people who dont have to... you know... as you get older, and me and mine are taken care of... and the horizons of hope narrow down... and health and mortality become more important than they use to be... giving back and leaving a thumbprint on humanity take its turn... and... well... thats another story for another day...
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: cube3

Post by chocolatepie33 »

northstar wrote:well its due out at the end of the month in either case, and i think tesseract installed inside the engine, over-riding lightmaps, would be quite useful CPU wise... and if it includes bug fixes as well, i dont really see it as a joke, but an improvement
Where are you getting this information? While any improvements are good, it would take a lot of them (or a few, not just one, considerably large/important improvements like Tesseract) to be able to call something a new engine, as opposed to a better version.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
northstar
Member
Member
Posts: 208
Joined: March 1st, 2012, 1:17 pm
Name: steven

Re: cube3

Post by northstar »

well when it went from cube to cube 2, was it not the same basic engine... really, i dont know what the squabble is, i could care less whether he calls it cube 3 or cube 2.1... its his engine, i have no say in that... i'm just saying that i hope its improved enough (its been what, 2yrs) that things work and can be easily modified... i really have no dog in this fight... its just nice that he's doing it... and once i have all my 'finial' software, then i can start... be-cause the way programmers seem fight and squabble, i'd really rather just get my software and do it on my own (i.e. i'm taking my software and i'm going home)... and start making games... which is really what its all about, dont you think...
chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: cube3

Post by chocolatepie33 »

northstar wrote:whether he calls it cube 3 or cube 2.1... its his engine
who are we talking about?
chocolatepie33 wrote:Where are you getting this information?
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
User avatar
kddekadenz
Member
Member
Posts: 423
Joined: July 17th, 2011, 11:02 am
Name: kdd
Contact:

Re: cube3

Post by kddekadenz »

I think there are 2 guys left developing Sauerbraten:
Lee Salzmann, who made Tesseract
and Wouter van Oortmerssen, who worked e.g. on the CryEngine

They founded a company: http://dot3labs.com/
dot3labs wrote:We continue to improve the free FPS and RPG games for our Sauerbraten engine
Kelgar is an advanced RPG beeing developed in Sandbox
Locked