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Making Paths?

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Eagle
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Making Paths?

Post by Eagle »

This may be a question for more advanced users but I am wondering if anyone has made a working “path” yet?
A path that you can setup for NPC’s to follow so they walk around or to use with like birds that fly overhead.

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Vickie ;)
I put time in a bottle ... just saying :))
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Eagle
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Re: Making Paths?

Post by Eagle »

Oh! I forgot to say, I am also looking for a way to change the player start point. The place where the player’s toon apperars when the game first starts.

Thanks!

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Vickie ;)
I put time in a bottle ... just saying :))
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Chaze007
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Re: Making Paths?

Post by Chaze007 »

The start point should be somewhere in the entity settings, bot paths are being worked on now if I'm correct, I'unno if they've been set up already but there is a map showing it working. :P
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Mike
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Re: Making Paths?

Post by Mike »

Lots of good stuff in here:
viewtopic.php?f=2&t=57

As a note it only works in /coop mode Hirato is in the process of porting the MP bots to SP. Take care and have a great night!
-mike
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offtools
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Re: Making Paths?

Post by offtools »

hi,

making bots avabiable in mp is not a big deal, just change some tests on privileges and gamemode in botmgr.h, as the original code is from bloodfrontier (which has bots in mp) it should work.

a second thing: i suggest is to add a distance parameter (radius) to ai, which makes bots stay in an special area and a entity which can spawn bots, also not a big deal. the idea is to have fighting ai's in a rpg, which protect a special area.

new command: addbot [spawnpoint] [skills] [maxdistance]

moviecube will come with a new way of npc's with scriptable actions. have a look into controls.h and actions.h

offtools.
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Eagle
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Re: Making Paths?

Post by Eagle »

Thanks Offtools!
This is really good information, thank you!
Tell me; is moviecube available to the general public yet?

Always~
Vickie ;)
I put time in a bottle ... just saying :))
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Mike
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Re: Making Paths?

Post by Mike »

Its on the SVN but not sure if it is compiling properly. It should hopefully be set in the next week or two :D Take care!
-mike
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offtools
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Re: Making Paths?

Post by offtools »

i work on small-expimental preview. release will be end of the week. moviecube is really far from finished but anyway:

features so far:
*scriptable characters:
waiting (our killer feature)
move toward waypoints
change speed
change playermodel
run custom animations
add and remove attachments

offtools.
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Leo_V117
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Re: Making Paths?

Post by Leo_V117 »

looking at some of the stuff you guys posted in here made me think "uh.... what?" and now im thinking..... speak simple. i think i have a headache...
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