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Npc Help

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Recbhunk
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Npc Help

Post by Recbhunk »

Ok So i need help working on A Conversation With a npc
Like For Example
Citizen: Hello
Respone: Hi Can i Get Some Direction's
i Did The tutorial viewtopic.php?f=24&t=681&p=5564&hilit=npc#p5564
But It Dident Work so i was Wondering If Any One Else Can Help With That like Show The The Script or How the script Works

Also I Did The Tutorial
viewtopic.php?f=24&t=22
But He Only Talked To me Once unless I Restarted The map so can anyone tell me how to make it That Every Time I Came Near He Would Talk
arcones
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Re: Npc Help

Post by arcones »

Look at this: NPC Chat
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Leo_V117
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Re: Npc Help

Post by Leo_V117 »

here:

Code: Select all

spawn_Civillian = [
	r_model "rpg/characters/npcman"
	r_name "Civillian"
	r_interact [
		r_select $rpginterract
		r_talk $rpgself 0
	]

	r_say "Hello there friend. How may I be of assistance to you?." [ //0
		r_response "Can I ask you a few questions?" 1
		r_response "Shall we trade?" -2
		r_response "Nothing at present, Farewell" -1
	]

	r_say "Certainly, I'll do my best to answer." [ //1
		r_response "Where are you from?" 2
		r_response "Do you know how to get to the reactor?" 6
		r_response "Shall we trade?" -2
		r_response "Farewell" -1
	]

	r_say "I am from the Island of Hope, I moved here to get a better job." [ //2
		r_response "I see, perhaps you'd allow me a few more questions." 1
		r_response "Farewell." -1
	]

	r_say "Not at all. If you stick together and help each other, you'll be fine." [ //3
		r_response "Oh, thats a releif. But what about the mansion? Won't we need a key?" 4
		r_response "I see, perhaps you'd allow me a few more questions." 1
		r_response "Farewell." -1
	]

	r_say "Yes, the key is deep inside the crypt inside a black tomb." [ //4
		r_response "Crypt? Black Tomb? This will be easy." 5
	]

	r_say "It may seem easy, but within the crypt are the remains of those who were buried there. They will protect the Key at all costs. Take caution with every stride, the owner set traps to protect his wife's tomb." [ //5
		r_response "Sounds scary, but I'm up for it?" 7
		r_response "Oh no, ill find another way in. Farewell" -1
	]

	r_say "Yes, Head through the mines and towards the mansion. The entrance to the labs is under the mansion." [ //6
		r_response "Into the Mines? Isnt that a little dangerous?" 3
		r_response "Thank you, Could I ask you a few more questions?." 1
		r_response "Thank you and Farewell." -1
	]

	r_say "Make sure you have everything you need before you leave. Talk to the merchant over there and see what he has, or talk to the blacksmith at the Armory to see if you can buy anymore armor." [ //7
		r_response "Thank you, I'll be on my way." -1
		r_response "Have you got anything interesting that I can trade for?" - 2
		r_response "Thank you, Can I ask you a few more questions?" 1
	]
]
Use that. Paste it over "Talky" in "game_rpg"
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Re: Npc Help

Post by arcones »

actually Malk realized that he forgot the triggers on the mapmodel! So it's fixed. ;)
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Leo_V117
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Re: Npc Help

Post by Leo_V117 »

oh. Okay. Better safe than sorry.
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Obsidian
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Re: Npc Help

Post by Obsidian »

Topic moved
Reason: Moved to support as this is a support related question
うるさいうるさいうるさい!

github: https://github.com/damianb/
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Recbhunk
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Re: Npc Help

Post by Recbhunk »

Thank all of you it Work :D
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-recbhunk
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Re: Npc Help

Post by Leo_V117 »

No problem. Were all here to help.
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