Question:
Which files do I have to edit to add a custom creature to sandbox?
I've looked inside monster.cpp in the src/fpsgame folder, but can't make my model appear at all,
if this is the correct file, how would i edit this?
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Custom Monsters
Re: Custom Monsters
depends on the module - monster.cpp is the right one for the FPS module
you'd add your own monster into the array and increase NUMMONSTERS by 1
in SSP and the RPG, there are several examples in the configuration files
you'd add your own monster into the array and increase NUMMONSTERS by 1
in SSP and the RPG, there are several examples in the configuration files
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Re: Custom Monsters
would I simply have to add my character into the following bit of code, or is it more intense editing? : D
Code: Select all
{ GUN_FIST, 4, 100, 3, 0, 100, 800, 50, 0, 5, S_PAINO, S_DIE1, "A Butterfly", "butterfly", "butterfly"},
{ GUN_BITE, 20, 800, 5, 0, 400, 1600, 100, 60, 4000, S_PAINO, S_DIE1, "A Dragon", "rpg/characters/dragon", "Dragon"},
{ GUN_FIST, 8, 800, 5, 0, 400, 1600, 100, 16, 4000, S_PAINO, S_DIE1, "A Golem", "rpg/characters/golem", "golem"},
{ GUN_FIST, 12, 200, 5, 0, 400, 1600, 100, 16, 800, S_PAINO, S_DIE1, "A Grizzly", "rpg/characters/grizzly", "grizzly"},
{ GUN_BITE, 25, 50, 5, 0, 400, 1600, 100, 2, 30, S_PAINO, S_DIE1, "A Rat", "rpg/characters/rat", "rat"},
{ GUN_FIST, 7, 150, 5, 0, 400, 1600, 100, 16, 200, S_PAINO, S_DIE1, "A Snagon", "rpg/characters/snagon", "snagon"},
{ GUN_BITE, 28, 80, 5, 0, 400, 1600, 100, 6, 150, S_PAINO, S_DIE1, "A Wolf", "rpg/characters/wolf", "wolf"},

Re: Custom Monsters
basically - don't forget to increase NUMMONSTERTYPES or whatever it's called
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