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Spells keep changing?
- GR1M
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Spells keep changing?
OK, i made a spell i exited sandbox and selected the same spell and its completely different. Everything is the same i didn't change anything while i exited Sandbox.
Gr1m
Gr1m

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Re: Spells keep changing?
the last 255 are completely random....
use /dumpprojeffects myeffects.cfg to dump them to file
use /dumpprojeffects myeffects.cfg to dump them to file
This is not a url, clicking it is pointless
- GR1M
- Support Team
- Posts: 1305
- Joined: August 22nd, 2009, 4:35 pm
- Name: Luke
- IRC Username: Gr1m
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Re: Spells keep changing?
Hirato, i did that. Its still random any more solutions?

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Re: Spells keep changing?
I'm working on it GR1M! Don't worry!

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Re: Spells keep changing?
GR1M, I can think of one to two things.
And I believe it's the first of these.
Look at the (| $ATTACK_EARTH). You don't explain how that attack is used. Thru water, air, magic, fire...
If you'll notice mine has a second attack after my primary:
The attack magic along with the $STATUS_HEALTH may be able to keep your spell from changing effects! I don't know if I can try it out tonight but I'll try!
Arc
One more thing, at the top of the game_rpg.cfg, there is something that explains why you need two $ATTACK_'s...
And I believe it's the first of these.
Code: Select all
spawn_magic3 = [
r_type 2
r_icon Wonder
r_description "Purple Wonder!"
r_name "Magic Purpleness!"
r_spell_type $STYPE_CONE
r_spell_cost 5
r_spell_effect 5
r_spell_gravity 40
r_addeffect (| $ATTACK_EARTH)
r_interact [
]
]
If you'll notice mine has a second attack after my primary:
Code: Select all
spawn_magic = [
r_type 2
r_icon magic
r_description "This magic is potent. Use it carefully."
r_name "Magic"
r_spell_type $STYPE_TARGET
r_spell_cost 125
r_spell_effect 50
r_spell_gravity 70
r_addeffect $STATUS_HEALTH -50 60000 $ATTACK_WATER
r_addeffect $STATUS_HEALTH -40 (| $ATTACK_AIR $ATTACK_MAGIC)
r_interact [
r_select $rpginteract
r_pickup $rpgself
]
]
Arc

One more thing, at the top of the game_rpg.cfg, there is something that explains why you need two $ATTACK_'s...


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- GR1M
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- Joined: August 22nd, 2009, 4:35 pm
- Name: Luke
- IRC Username: Gr1m
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Re: Spells keep changing?
Nice suggestion but still doesn't keep the spells from changing.

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Re: Spells keep changing?
/dumpeffects will dump the effect definitions to file, open it in a text editor and copy the desired definition over to game_rpg.cfg, and have your spells use it
the end
the end

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Re: Spells keep changing?
OOOHHHH!
Wow Hirato, that actually makes sense! I was having a little trouble with it, but then I re-read it and it makes sense!
I'll try it out!
Thanks Hirato!
Wow Hirato, that actually makes sense! I was having a little trouble with it, but then I re-read it and it makes sense!
I'll try it out!
Thanks Hirato!

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- GR1M
- Support Team
- Posts: 1305
- Joined: August 22nd, 2009, 4:35 pm
- Name: Luke
- IRC Username: Gr1m
- Location: Texas
- Contact:
Re: Spells keep changing?
Hirato...Thank you lol How long have you been working with Cube 2?

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