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If you have any questions please e-mail me through the Platinum Arts website.
Help with scripting
Re: Help with scripting
thanks i can not find the shop scripted
Firstspace the attack Progress. 
Maps=
finishing the town of hisal map.
Models and textures
Just started finding these.
Menus, script's and other stuff.
Maps=
Models and textures
Menus, script's and other stuff.
-
arcones
- Support Team

- Posts: 2734
- Joined: January 13th, 2010, 12:42 pm
- Name: Timothy
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- Contact:
Re: Help with scripting
In-game? Hmm, lemmy think for a mom't...

Want a user bar like this one? PM Leo!
Re: Help with scripting
no on the forums LOL
Firstspace the attack Progress. 
Maps=
finishing the town of hisal map.
Models and textures
Just started finding these.
Menus, script's and other stuff.
Maps=
Models and textures
Menus, script's and other stuff.
-
arcones
- Support Team

- Posts: 2734
- Joined: January 13th, 2010, 12:42 pm
- Name: Timothy
- IRC Username: I use Steam
- Location: Looking over your shoulder...
- Contact:
Re: Help with scripting
Oh, okay, here: Gobologna's Shop Script 

Want a user bar like this one? PM Leo!
Re: Help with scripting
thanks ARC
EDIT:Gobologna's Shop Script
"on_start" = [
money = 0
pie = 0
sword = 0
treasure = 0
]
"level_trigger_1" = [ money = ( + $money 5 )
echo "You got 5 moneys."
]
"level_trigger_2" = "showgui Shopkeeper"
newgui Shopkeeper [
guitext "What're ya buyin, stranger?" chat
guibar
guilist [
guibutton "Pie: 10 moneys" [
if ( > $money 9 ) [
money = ( - $money 10 )
pie = ( + $pie 1 )
]
]
guibar
guibutton "Sword: 20 moneys" [
if ( > $money 19 ) [
money = ( - $money 20 )
sword = ( + $sword 1 )
]
]
guibar
guibutton "Treasure: 40 moneys" [
if ( > $money 39 ) [
money = ( - $money 40 )
treasure = ( + $treasure 1 )
]
]
]
]
newgui Inventory [
guibutton "Back" "cleargui 1"
guibar
guitext ( format "You have %1 moneys in your wallet." $money )
guitext ( format "You have %1 pies. Yum." $pie )
guitext ( format "You have %1 swords. Not that you can use them..." $sword )
guitext ( format "You have %1 treasures. Lucky you!" $treasure )
]
newgui main [
guilist [
guilist [
guibutton "Inventory" "showgui Inventory"
]
]
guibar
@main
]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I just put it here to make it easy this thread could be use full in the future
EDIT:Gobologna's Shop Script
"on_start" = [
money = 0
pie = 0
sword = 0
treasure = 0
]
"level_trigger_1" = [ money = ( + $money 5 )
echo "You got 5 moneys."
]
"level_trigger_2" = "showgui Shopkeeper"
newgui Shopkeeper [
guitext "What're ya buyin, stranger?" chat
guibar
guilist [
guibutton "Pie: 10 moneys" [
if ( > $money 9 ) [
money = ( - $money 10 )
pie = ( + $pie 1 )
]
]
guibar
guibutton "Sword: 20 moneys" [
if ( > $money 19 ) [
money = ( - $money 20 )
sword = ( + $sword 1 )
]
]
guibar
guibutton "Treasure: 40 moneys" [
if ( > $money 39 ) [
money = ( - $money 40 )
treasure = ( + $treasure 1 )
]
]
]
]
newgui Inventory [
guibutton "Back" "cleargui 1"
guibar
guitext ( format "You have %1 moneys in your wallet." $money )
guitext ( format "You have %1 pies. Yum." $pie )
guitext ( format "You have %1 swords. Not that you can use them..." $sword )
guitext ( format "You have %1 treasures. Lucky you!" $treasure )
]
newgui main [
guilist [
guilist [
guibutton "Inventory" "showgui Inventory"
]
]
guibar
@main
]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I just put it here to make it easy this thread could be use full in the future
Last edited by klimyriad on May 18th, 2010, 1:27 pm, edited 1 time in total.
Firstspace the attack Progress. 
Maps=
finishing the town of hisal map.
Models and textures
Just started finding these.
Menus, script's and other stuff.
Maps=
Models and textures
Menus, script's and other stuff.
Re: Help with scripting
Right i do that later okay for now that is it
Arcones for all your help
Arcones for all your help
Firstspace the attack Progress. 
Maps=
finishing the town of hisal map.
Models and textures
Just started finding these.
Menus, script's and other stuff.
Maps=
Models and textures
Menus, script's and other stuff.