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Is My Game Possible?

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Dial3ct
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Re: Is My Game Possible?

Post by Dial3ct »

WAIT! did i read you right? You can actually create a story line to a game and get PROFITS from the game? how do you do it? not the storylinebut the contacting a game developer and getting your dream game (hopefully if its accepted) into a real game!! lol i'll still be making my game but my friend has always wanted a game to be made an he cant program or anything. tell me how you do it chocolatepie!!
Dial3ct
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Re: Is My Game Possible?

Post by Dial3ct »

especially without them taking the credit for it
chocolatepie33
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Re: Is My Game Possible?

Post by chocolatepie33 »

Ummm... I'm not actually sure if that happens, you might wanna Google it... But look at all the movies and books made into games. The author probably has to get some part of it...
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Dial3ct
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Re: Is My Game Possible?

Post by Dial3ct »

so should i tell him to write a book?
chocolatepie33
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Re: Is My Game Possible?

Post by chocolatepie33 »

Look, I don't know, it just seemed like it could happen and it sounded like a good idea.
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Cross
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Re: Is My Game Possible?

Post by Cross »

For some reason by computer is not running Sandbox D: so i' haven't started on my new maps.

*sadface*
I'm working on a game I'm calling lock-down. It's an MMOG FPS death match style game.
If there are ANY programmers that would help me with all of the menus and the gameplay options
Please email me at sidegrind@yahoo.com
Email if you'd help with designing the maps too.
chocolatepie33
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Re: Is My Game Possible?

Post by chocolatepie33 »

Cross wrote: *sadface*
ehh... like this :( ?
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Cross
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Re: Is My Game Possible?

Post by Cross »

Yes, like that. But it doesn't have the same effect.
I'm working on a game I'm calling lock-down. It's an MMOG FPS death match style game.
If there are ANY programmers that would help me with all of the menus and the gameplay options
Please email me at sidegrind@yahoo.com
Email if you'd help with designing the maps too.
chocolatepie33
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Re: Is My Game Possible?

Post by chocolatepie33 »

True, true.
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