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Creating Spells

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Hirato
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Re: Creating Spells

Post by Hirato »

polymorphs are added through r_addpolymorph <model> <duration>
I think I added it after the release, so it's not available to you right now
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Re: Creating Spells

Post by arcones »

ah, thanks Hirato! Will that be added to the next release?
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Re: Creating Spells

Post by Leo_V117 »

So, whats gonna be included in the next release?
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Venima
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Re: Creating Spells

Post by Venima »

arcones wrote:No problem! Glad to help :D

(I can now upgrade to this :geek: (YES! :D ))

Arc :geek:
challenge for you, create a spell that casts fairy dust. (hint: use the flame particle)
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Re: Creating Spells

Post by arcones »

k will do!

Oh. You wouldn't want to hurt anybody with it would you? It's just a spell that showers pixie dust everywhere. :D
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Venima
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Re: Creating Spells

Post by Venima »

It harms evil and slows them down.
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Re: Creating Spells

Post by arcones »

OOHH!

In that case, you'd have to be careful where you fire your fairy dust!!

It'll hurt friend and foe alike. :)
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Venima
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Re: Creating Spells

Post by Venima »

This used to be fairy dust but I converted it into something a little different

Code: Select all

spawn_dust = [
	r_type $ENT_SPELL
	r_icon losehealth
	r_description "sprays flames"
	r_name "Flame Spray"
	r_spell_type $STYPE_CONE
	r_spell_gravity 60
	r_spell_cost 5
	r_spell_range 8
	r_spell_effect 5
	r_addeffect $STATUS_HEALTH -10 1

	r_interact [
		r_select $rpginteract
		r_pickup $rpgself
	]
]
try it out
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Re: Creating Spells

Post by arcones »

Cool.

Don't forget to add the spell name at the bottom:

Code: Select all

    spawn_player = [
       r_additem item
       r_additem item2
       r_additem spell
       r_additem spell2
       r_additem frost
       r_additem magicarrow
       r_additem light
       r_additem eth_vis1
       r_additem minehelm
       r_additem dust
    ]
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Venima
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Re: Creating Spells

Post by Venima »

you don't think I'd be able to create a spell with such great effects as that without even seeing it in action!?!
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