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Can I plonk my platinum arts maps into cube 2?

Posted: March 22nd, 2010, 2:28 pm
by Venima
It would be awesome to make the maps in platinum arts sandbox then put them into cube 2 so that I can add the first person shooter missions back into it.

I have tried using the cube 2 editor and it can be a little annoying to use, there are less keyboard shortcuts in that. Platinum Arts however is very intuitive.

So here's the question: Can I plonk my platinum arts maps into cube 2?

Re: Can I plonk my platinum arts maps into cube 2?

Posted: March 22nd, 2010, 8:28 pm
by Hirato
step 1) /exportocta (name) will save the map without PAS extensions
step 2) integrate the map-art.cfg into the map.cfg
step 3) copy and paste files into packages/base of your respective sauer install

if you wish to use sauer's art assets, add -k<relative path to sauer> into the launching scripts

Re: Can I plonk my platinum arts maps into cube 2?

Posted: March 25th, 2010, 12:31 pm
by Venima
I can't find the map.cfg, only the map-art.cfg

and once I do find it, how do I integrate it? Just plonk the map-art.cfg at the bottom of the map.cfg?

Re: Can I plonk my platinum arts maps into cube 2?

Posted: March 25th, 2010, 3:31 pm
by Leo_V117
do a search for map.cfg, but thats only if you actually have one. to aquire the map.cfg go into the editing GUI and go to the cfg tab. Click "LOAD" and if it comes up blank, type in "Aquired" within the cfg notepad and save it, If not then leave it.

As for "plonking" the map and components into Cube 2. its just a matter of simply selecting them and pasting them into the packages/base folder for cube 2.

Re: Can I plonk my platinum arts maps into cube 2?

Posted: March 26th, 2010, 2:43 pm
by Venima
yes, I tried that but it doesn't show up in the list of maps to play in bot mode for example.