Page 3 of 7
Re: Some Questions
Posted: March 29th, 2010, 2:41 pm
by arcones
Yeah, I know...
I was just saying that you don't necessarily have to code the triggers in. (Although it does make it more realistic

)
For those who don't understand Cube script...

Re: Some Questions
Posted: March 29th, 2010, 3:29 pm
by Venima
as I said in another topic in sandbox chat:
I think I'm gonna create a new topic in the tutorial section sometime to help people get their heads around the cfg scripting. It seems to have a lot of people baffled, and I've been known to teach someone 5 different ways of calculating stuff in maths in half an hour when someone else was trying to teach them for a month.
that will include pretty much everything to do with fps mode scripting and maybe bits to do with rpg mode scripting.
Re: Some Questions
Posted: March 29th, 2010, 3:31 pm
by Leo_V117
Go Venima. When i Get a better understanding, i may be able to create AI. Make sure you try and highlight the points i could use to create a decent AI.
Re: Some Questions
Posted: March 29th, 2010, 3:44 pm
by Venima
you can't make AI in the map cfg
however, once you understand the concept of programming, it'll make it that much easier for you. (although it'll still be darn hard and time consuming)
Re: Some Questions
Posted: March 29th, 2010, 3:45 pm
by Leo_V117
You should do both the map.cfg files AND the general Coding. That way, we can all get some use from it.
Re: Some Questions
Posted: March 29th, 2010, 3:46 pm
by Venima
what makes you think I know the cube2 coding?
Re: Some Questions
Posted: March 29th, 2010, 3:48 pm
by Leo_V117
Uh... CubeScript?
Re: Some Questions
Posted: March 29th, 2010, 3:58 pm
by Venima
I can script in the map cfgs. I cannot make a model move.
Re: Some Questions
Posted: March 29th, 2010, 4:06 pm
by Leo_V117
Dang Nabbit.
Re: Some Questions
Posted: March 29th, 2010, 5:11 pm
by arcones
Okay, sounds good. But this is Firelights thread and not ours.
So we should stop hijacking it now.