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Linux and RPG Mode

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hightreason
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Linux and RPG Mode

Post by hightreason »

How do I run it in RPG mode using Linux? The only RPG mode I see is a compiled binary as a .exe file in the bin directory. Is there an argument I can pass in or something. I am very new to Sandbox having just downloaded it yesterday.

Thanks for any help
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klimyriad
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Re: Linux and RPG Mode

Post by klimyriad »

Which version is it ex 2.1,2.4
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hightreason
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Re: Linux and RPG Mode

Post by hightreason »

The version is 2.5
hightreason
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Re: Linux and RPG Mode

Post by hightreason »

never mind figured it out.
jeremiah black
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Re: Linux and RPG Mode

Post by jeremiah black »

What did you figure out? I'm on a mac and i can't find RPG mode myself. Feeling rather silly...
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GR1M
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Re: Linux and RPG Mode

Post by GR1M »

Its not compiled for Mac, some one is going to have to find some one who owns a mac to compile it for us.
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hightreason
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Re: Linux and RPG Mode

Post by hightreason »

I can't help with macs but I will post a few more details about what my problem was in case it helps people. There is a script called sandbox_unix. The default version runs the fps mode. Just alter the script to run the rpg mode instead. For reason, running the rpg mode directly does not work for me and just creates visual artifacts all over the screen that cannot be gotten rid of except with a reboot. This may or may not happen for everyone though.
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Obsidian
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Re: Linux and RPG Mode

Post by Obsidian »

Actually, I think you can pass some parameters to the sandbox_unix file to have it start up in RPG mode; I may be mistaken however.
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Leo_V117
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Re: Linux and RPG Mode

Post by Leo_V117 »

Thats a fair point. My uncle has a mac, ill see if i can create a binary for it on there, If he wont let me, maybe *heck* give me one.
jeremiah black
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Re: Linux and RPG Mode

Post by jeremiah black »

GR1M wrote:Its not compiled for Mac, some one is going to have to find some one who owns a mac to compile it for us.
Ah well, that makes sense. I was primarily wanting to make a sidescroller with Sandbox, but I guess I'll have to figure out how to compile everything before I can begin. The 3D version works fine and is a lot of fun, though! Great job, guys!
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