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Re: Creatures that attack

Posted: April 18th, 2010, 12:50 pm
by Leo_V117
If you want it to look more like your own creation. I would avise you replace all the maps, sounds, icons, menus, creatures and Images with your own.

Re: Creatures that attack

Posted: April 19th, 2010, 7:08 am
by Cypress
So... What are the differences between Master Chef and 2.5?

The codes are different from what I see O.o

Can you do the spells the same way as PAS 2.5?

Thanks for all the help =D
Really cleared up some uncertainty =D

Re: Creatures that attack

Posted: April 19th, 2010, 7:30 am
by arcones
Yes the coding is different (somewhat).

As well as the way AI works and fighting. Master Chef has it's own code for health bars and things like that. :)

Arc

Re: Creatures that attack

Posted: April 19th, 2010, 3:11 pm
by klimyriad
yea i sorry about that yea i tested master chef orger and it is useless OPPS

Re: Creatures that attack

Posted: April 19th, 2010, 5:39 pm
by GR1M
what?, what do you mean useless?

Re: Creatures that attack

Posted: April 20th, 2010, 3:24 am
by Leo_V117
The code has AI abilities. Spell codes are more or less the same as 2.5. 2.5.1 rpg coding is different, How different i dont know but its supposed to be easier to understand and all functions are implimented. Spells in MCO can be created in exactly the same way as they can in 2.5. I think you have the ability to use Icons for each. Best place for Icons is this site: http://www.iconspedia.com/

It also includes flags in certain styles so you can get each in exactly the same style.

Hope this helps.
- Leo

Re: Creatures that attack

Posted: April 20th, 2010, 4:15 pm
by klimyriad
GR1M wrote:what?, what do you mean useless?

I meant the code for the attack system does not work that good

Re: Creatures that attack

Posted: April 24th, 2010, 10:06 am
by Cypress
Sorry for the late reply =p

If the codes are identical then it would make my life easier =D

But the Inventory for PAS 2.5 and MCO are different, does that make any major changes?

Can I port the menu of PAS 2.5 to MCO?

Re: Creatures that attack

Posted: April 24th, 2010, 10:13 am
by arcones
Cypress wrote:Sorry for the late reply =p
Not a problem! :)

Cypress wrote:If the codes are identical then it would make my life easier =D

But the Inventory for PAS 2.5 and MCO are different, does that make any major changes?
Well, it's all up to how the person is coding. You see, Venima and I, while we both use Cubescript, code in different ways. It still works, it just is in a slightly different format! So no, it doesn't really make any significant changes! ;)

Cypress wrote:Can I port the menu of PAS 2.5 to MCO?
I'm betting you could. So you'd want to take the menu from PAS and place it in MCO, correct? Then you'd probably want to take out the MCO menu and replace it with PAS menu. The problem with that is this, the MCO menu was made for MCO. To work so that things would be placed in the correct inventory's and show you quests, thing's like that. But the PAS menu wasn't made for MCO, so it won't work like the MCO menu! ;)

I'm sorry if this is a bit confusing... :? :)
Well, hope that helps!
Arc :geek:

Re: Creatures that attack

Posted: April 24th, 2010, 8:42 pm
by Cypress
Apart from config_rpg, are there any other important cfg files the affects RPG mode?

Cause i cant really figure how the ai works in MCO. :lol: