SANDBOX:help!!

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dannyjie
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SANDBOX:help!!

Postby dannyjie » April 22nd, 2010, 2:58 am

Im a sandbox beginer,I need someone to teach me some basic skills and programming in sandbox, can someone help me?
I will pay teaching fees after I am able to create a good game. Thanks.
Last edited by Leo_V117 on April 23rd, 2010, 4:28 am, edited 1 time in total.
Reason: Corrected Mistakes. Made text more understandable.

arcones
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Re: SANDBOX:help!!

Postby arcones » April 22nd, 2010, 7:33 am

Hi Danny!

First off, no need to pay! As this is a free program, there's no need to pay teaching fees! Take a look at the Tutorial and Resources section. Then, if you're having problems with coding and such, look here, at the Sandbox Support section.
Just remember to post all of you're questions as to code and building problems in the Support section!
Have a good one!

Arc :geek:
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GR1M
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Re: SANDBOX:help!!

Postby GR1M » April 22nd, 2010, 1:01 pm

Be sure to search for any question's you have in the support section before asking them. If you need further help join the
chat room we will be more than grateful to help you! -->

http://sandboxgamemaker.com/wiki/index.php?title=Contact_The_Team

The source code used to make Sandbox was C++. You can find free courses, cheap books at your local book store and you can always try to buy a E-book.

But that's not what most people here use just yet, that's when you study and understand Sandbox thoroughly and be a professional before dabbling in the source code. What every one learns in the start is "Cube Script" if you have had past coding knowledge Cube Script is comprised of "if" statements pretty easy to learn. Here let me show you an example -->

Code: Select all

key1 = 0

level_trigger_1 = [
if (> $key1 0) [trigger 1 1] [echo "This door appears not to be opening"]
]

level_trigger_2 = [
if (= $key1 0) [    //so that you can't pick it up twice
key1 = (+ $key1 1)
echo "Picked up a key"
] []


A simple script in order a door to be opened by a key, easily setting the door trigger type to 11 and trigger level 1, the key trigger type to 12 and trigger level to two.

Here you can read this for now --> http://sandboxgamemaker.com/wiki/index.php?title=Cubescript

"And yes no need to pay us money here, by the way we are all sugar muffins."

Gr1m :twisted:
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Obsidian
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Re: SANDBOX:help!!

Postby Obsidian » April 23rd, 2010, 12:55 am

Hi there, this section isn't for support requests, but rather for people to post useful tutorials and resources. Next time, please post your support request in the Sandbox Support forum.

Also, please change your topic's title via the "edit post" function to more accurately describe your problem.
If you cannot do this, your topic may be locked for not obeying this rule.

Topic moved
Reason: Moved to Support
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dannyjie
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Re: SANDBOX:help!!

Postby dannyjie » April 23rd, 2010, 1:40 am

thanks all,i already know how to build something in the map , but i wan to improve my map,like create a monster and fight with it

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Leo_V117
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Re: SANDBOX:help!!

Postby Leo_V117 » April 23rd, 2010, 4:33 am

Sorry, I wouldnt have Edited it if it wasnt so... Mixed? It contained "some1" and I hate it when someone misspells things to make words shorter. Anyway...

dannyjie wrote:

but i wan to improve my map,like create a monster and fight with it


At the moment... Sandbox doesnt support that function, One game that is currently in development will contain it though... "Project: Regen" It also depends on how you would like to "activate" the monster. Would you like it to attack you when you walk past it?

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GR1M
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Re: SANDBOX:help!!

Postby GR1M » April 23rd, 2010, 3:18 pm

Umm are you forgetting about "Master Chef Ogro" your able to kill monsters. Not with weapons but with spells and such, and the monsters run after you.
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Leo_V117
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Re: SANDBOX:help!!

Postby Leo_V117 » April 23rd, 2010, 6:26 pm

Yeah... Theyre Annoying... But either way. Get MCO, Hack, Chop and Butcher it to Remove all the unwanted files. Then make your own game.

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Re: SANDBOX:help!!

Postby Obsidian » April 24th, 2010, 10:35 am

rules.php#rule3b

Topic locked
Reason: Reference Rule 3B - Adequate warning given.
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