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Spells keep changing?

Posted: April 29th, 2010, 12:38 am
by GR1M
OK, i made a spell i exited sandbox and selected the same spell and its completely different. Everything is the same i didn't change anything while i exited Sandbox.

Gr1m

Re: Spells keep changing?

Posted: April 29th, 2010, 3:04 am
by Hirato
the last 255 are completely random....

use /dumpprojeffects myeffects.cfg to dump them to file

Re: Spells keep changing?

Posted: April 29th, 2010, 11:30 am
by GR1M
Hirato, i did that. Its still random any more solutions?

Re: Spells keep changing?

Posted: April 30th, 2010, 4:17 pm
by GR1M
?.........

Re: Spells keep changing?

Posted: April 30th, 2010, 6:36 pm
by arcones
I'm working on it GR1M! Don't worry!

Re: Spells keep changing?

Posted: April 30th, 2010, 6:55 pm
by arcones
GR1M, I can think of one to two things.

And I believe it's the first of these.

Code: Select all

spawn_magic3 = [
        r_type 2
        r_icon Wonder
        r_description "Purple Wonder!"
        r_name "Magic Purpleness!"
        r_spell_type $STYPE_CONE
        r_spell_cost 5
        r_spell_effect 5
        r_spell_gravity 40
        r_addeffect (| $ATTACK_EARTH)

        r_interact [
        
        ]
]
Look at the (| $ATTACK_EARTH). You don't explain how that attack is used. Thru water, air, magic, fire...

If you'll notice mine has a second attack after my primary:

Code: Select all

spawn_magic = [
   r_type 2
   r_icon magic
   r_description "This magic is potent. Use it carefully."
   r_name "Magic"
   r_spell_type $STYPE_TARGET
   r_spell_cost 125
   r_spell_effect 50
   r_spell_gravity 70
   r_addeffect $STATUS_HEALTH -50 60000 $ATTACK_WATER 
   r_addeffect $STATUS_HEALTH -40 (| $ATTACK_AIR $ATTACK_MAGIC)
      
   r_interact [
      r_select $rpginteract
      r_pickup $rpgself
   ]
]
The attack magic along with the $STATUS_HEALTH may be able to keep your spell from changing effects! I don't know if I can try it out tonight but I'll try!

Arc :)

One more thing, at the top of the game_rpg.cfg, there is something that explains why you need two $ATTACK_'s... ;)

Re: Spells keep changing?

Posted: April 30th, 2010, 9:20 pm
by GR1M
Nice suggestion but still doesn't keep the spells from changing.

Re: Spells keep changing?

Posted: April 30th, 2010, 10:46 pm
by Hirato
/dumpeffects will dump the effect definitions to file, open it in a text editor and copy the desired definition over to game_rpg.cfg, and have your spells use it
the end :P

Re: Spells keep changing?

Posted: May 1st, 2010, 8:55 am
by arcones
OOOHHHH!

Wow Hirato, that actually makes sense! I was having a little trouble with it, but then I re-read it and it makes sense!

I'll try it out!
Thanks Hirato!

Re: Spells keep changing?

Posted: May 1st, 2010, 11:25 am
by GR1M
Hirato...Thank you lol How long have you been working with Cube 2?