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side scroller - level transitions

Posted: May 5th, 2010, 2:47 pm
by lmoreno
So I've been working with side scroller levels and they have been coming along nicely. I was wondering if ssp can link maps together via level transitions. For example, the script

level_trigger_1 = [echo "Congrats you beat the level!!!"; sleep 8000 [map village]]
entset mapmodel 90 110 10 1
trigger 1 1

is designated to the mapmodel with the attributes 90 110 10 1. When ever the player comes in proximity with the mapmodel, the message "Congrats you beat the level!!!" would appear and after eight seconds, the player would be transfered to the map village.

Well, so far this code has worked on fps but I can't seem to get it working on ssp. Is the code necessitated for a successful level transfer on ssp different? What do I need to change? And finally, is it even feasible at the moment?

Thank you for your time.

Re: side scroller - level transitions

Posted: May 18th, 2010, 11:38 am
by assaulth3ro911
Hmmmm.... well does SSP mean Single Player?

If so, maybe it is different seeing that there is a RPG, and FPS... so it may be different, try and convert the code over maybe?

Re: side scroller - level transitions

Posted: May 18th, 2010, 11:47 am
by arcones
Assault, SSP means: "Side Scroller Platformer." ;)

Re: side scroller - level transitions

Posted: May 18th, 2010, 12:20 pm
by Leo_V117
Side SCROLLING Platformer actually.

Re: side scroller - level transitions

Posted: May 18th, 2010, 12:26 pm
by arcones
So I was off by a little :P

Re: side scroller - level transitions

Posted: May 18th, 2010, 12:31 pm
by assaulth3ro911
Hah, thanks for the correction, you could say I learnt something there :D