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Re: Need help in RPG
Posted: May 14th, 2010, 8:37 am
by Leo_V117
Well... I thought of that already... The scroll key comes in handy during times of need. As most games use it. Besides... It makes sense to stick with the same weapon through a horde anyway.
Re: Need help in RPG
Posted: May 14th, 2010, 12:45 pm
by arcones
I appreciate the fact that we are trying to allow more than two weapons on a person! My one qualm about Halo is the two weapon limitation. That's it!

Re: Need help in RPG
Posted: May 21st, 2010, 12:53 pm
by porings
Hey Arcones, you mentioned about creating spells in FPS right. But is it possible to shoot the spell like in RPG? How to do that in FPS? Thx
Re: Need help in RPG
Posted: May 25th, 2010, 1:46 am
by cendol
Whew, I thought no one gonna awnser this post..WHAT a reply.
Well, I am a little good on binding keys, and I already make binds for my weapon.
I already make a gunhud from blender, only confused now is how to change it into md5.
Looks like im gonna modify FPS mode script from scratch...
BtW, how can you make a game without AI in regen, or you do know make them?
Re: Need help in RPG
Posted: May 25th, 2010, 8:49 am
by arcones
@porings
@cendol
lot's and lot's of coding... I think you'd have to mess with the engine itself to get the AI

Re: Need help in RPG
Posted: May 25th, 2010, 8:03 pm
by AndyLangel
For the reloading a gun part you can do something like:
Code: Select all
if ( = $bullets 0) [
'reload action'
bullets = ( + $bullets 30)
rifle = ( - $rifle 1)
]
That would be really basic, but what you would basically do is check and see if the bullet number in your current clip is 0. If it is then you would play some sort of reloading animation, ect,and have your bullet number go back up to 30 (full clip number) and then take away a ammo clip, or rifle.
Something like that

could also be a lot more complex as well.
Also, for AI- you could try:
Make you enemy have a proximity trigger, so that when you get so close, he detects you- then you can have a loop where you set the enemies waypoint to your current position (so he chases you) or you may be able to have them face in your direct and fire if your within a certain range, then when you get so far away he gives chase, and if you get even further away he stops chasing you.
Also you might be able to make "Hotspots" where if the enemy detects you he can run to a hotspot and hide, and them attack you. This is just a theory though, i would have to look into it, might not even be possible >.> or so thats what people say- i'm one to think anything is possible.
Re: Need help in RPG
Posted: May 26th, 2010, 2:51 am
by cendol
Now, I DO know how to script, i thought EVERYTHING i can mess is in cfg but in the cpp and h files too?

Re: Need help in RPG
Posted: May 26th, 2010, 8:45 am
by Leo_V117
Regen also allows game-modes without AI... such as Deathmatch etc... The AI in Multiplayer is mainly to balance the teams a little... I will be rebuilding the "Co-op Edit" Mode and converting it into "Multi-Map Editor" That allows players to connect together and create maps with certain entities and models... Almost like Halo 3's Forge but with more functions.
Re: Need help in RPG
Posted: May 26th, 2010, 9:28 am
by arcones
My main point for AI was that it's gonna require coding... because at the moment only MovieCube has waypoints for AI...
(Altho that's a good idea

)
Re: Need help in RPG
Posted: May 26th, 2010, 10:06 am
by Runescapedj
@Leo
Why a pistol and a revolver, can't we just choose which to take?