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Need help in RPG
Posted: May 13th, 2010, 1:36 am
by cendol
Need help in RPG
(parental advisory question)
1.How to make new type of spell, I mean the animation of the spell such as fire green ball than just fireballs.
Is there any way to make my own?
2. What on earth the white bar for (under the mana bar)
3.If sandbox is using the cube2 scripting, SO IT IS POSSIBLE to put on a gunhud and fire enemies?
4.IF gunhud is possible, can I make the game mechanics change one weapon to another by using inventories menu (RPG)
5.Can I make the weapon need to be reloaded after a clip of magazine is used.
e.g:after a rifle shot 30 bullets, it needs another rifle to reload, and animates too.
6.Can I put an inventory lie on a map?
7Change the mapmodel of an inventory (when the inventory on the map, especially for pickups and drop weapons)
Re: Need help in RPG
Posted: May 13th, 2010, 9:38 am
by arcones
All that is possible, and it will require coding, mapmodels, animation etc. But I'd use FPS mode (first person shooter) to accomplish that
Hope that helps!
Arc

Re: Need help in RPG
Posted: May 13th, 2010, 12:17 pm
by Leo_V117
Or you can use the ??? ENgine that we will release after Chapter 3 of Regen. That supports weapons, AI, map editing, etc.
Re: Need help in RPG
Posted: May 13th, 2010, 12:59 pm
by arcones
Yeah, but who wants to wait?
1. You could probably do that, I'm working on figuring that out cendol.
2. I believe it's for exp points. (experience points) Those will be for a future version of RPG mode.
cendol wrote:3.If sandbox is using the cube2 scripting, SO IT IS POSSIBLE to put on a gunhud and fire enemies?
4.IF gunhud is possible, can I make the game mechanics change one weapon to another by using inventories menu (RPG)
5.Can I make the weapon need to be reloaded after a clip of magazine is used.
e.g:after a rifle shot 30 bullets, it needs another rifle to reload, and animates too.
6.Can I put an inventory lie on a map?
7Change the mapmodel of an inventory (when the inventory on the map, especially for pickups and drop weapons)
All that should be in FPS mode,
not RPG mode.
3. Yes, it is possible. I believe Leo can answer that one.
4. Yes, but I'd recommend not using RPG mode as it's pre-made for spells, and rather make your own inventory in FPS mode. It'll be easier in the long run.
5. Yes you can make a weapon, but you need to model that. I'd recommend Blender or Google Sketchup. Blender supports animations and texturing so that might be your best bet. However, it may be a bit complex at first.
6. In-game? Yes, as for what you want in the inventory, that's a different story. If you want to buy something and have it appear in your inventory, then look at Gobologna's shopscript under the Tutorial & Resources section.
7. Hmm, do you mean when you pick up a weapon, it appears in the inventory? and when you drop it, it disappears? It shouldn't be too hard. I might have a script that pertains to that.
Hope that helps!
Arc

Re: Need help in RPG
Posted: May 13th, 2010, 1:32 pm
by Leo_V117
Im currently working on the "Single Split-Key" Inventory. It allows you to use the number keys to change weapons. But because Regen has more than 9 weapons, we have to split each weapon into seperate number groups. For Example.
In cube 2, Pressing the 1 key woul equip the Pistol. This is "Single Key". One weapon per Key
In Regen, Pressing the 1 Key would select the Melee Weapon and show an icon for the weapon, By pressing the Primary Fire button on the mouse, the selected weapon will be equipped. Pressing the 1 key again would change the weapon to the pistol.
Re: Need help in RPG
Posted: May 13th, 2010, 1:48 pm
by arcones
They have that in BF2 (Battlefield 2) Pistol, Knife, Main Weapon, grenade, extra explosive, extra (medic bag, claymore's, etc)
But those can be accessed through the 1, 2, 3, 4, 5 and 6 if needed. Sounds sweet Leo! Can't wait

Re: Need help in RPG
Posted: May 13th, 2010, 3:24 pm
by Leo_V117
Yeah. It means less buttons are required.
Setup:
Group 1 [Key: 1]: Melee, Pistol, Revolver
Group 2 [Key: 2]: SMG, Assault Rifle, Shotgun
Group 3 [Key: 3]: Sniper Rifle, Rocket Launcher, Laser
Group 4 [Key: 4]: Unknown
Group 5 [Key: 5]: Unknown
Group 6 [Key: 6]: Unknown
Group 7 [Key: 7]: Unknown
Group 8 [Key: 8]: Unknown
Group 9 [Key: 9]: Unknown
Re: Need help in RPG
Posted: May 13th, 2010, 4:01 pm
by arcones
Why not just one gun per number?
Pistol=1
Revolver=2
etc.
etc.
That way you don't need to fill the groups. Plus, in time of need, you don't need to furiously hit key three until you reach laser, why not just hit 9? Boom. Laser's in hand and you're shooting mutants.
(Okay I think we got off topic

)
Re: Need help in RPG
Posted: May 13th, 2010, 4:33 pm
by GR1M
Yeah that's how a lot of fps games work
arcones wrote:Why not just one gun per number?
Pistol=1
Revolver=2
etc.
etc.
That way you don't need to fill the groups. Plus, in time of need, you don't need to furiously hit key three until you reach laser, why not just hit 9? Boom. Laser's in hand and you're shooting mutants.
(Okay I think we got off topic

)
It would seem easier and a lot less time consuming.
Re: Need help in RPG
Posted: May 13th, 2010, 5:59 pm
by arcones
Exactly my point GR1M.
