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Game export and adding weapons help
Posted: May 19th, 2010, 12:38 pm
by DaGeek247
How do i export to just an exe, and also how do i create guns that can shoot? with target (e.g. zombies.)
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I usually put my questions in so much more detail , but i was being rushed. if you didn't understand the question above, let me rephrase it. I have an older machine (2.4 ghz. windows xp sp2) and I am wondering, How would I export my game to an .exe file? And, also is there an easy way to add some basic weapons, with some characters to shoot? like a zombie for a horror game, or aliens for the classic alien invasion thing. It would be nice to have a quick reply.
Re: Game export and adding weapons help
Posted: May 21st, 2010, 9:14 am
by arcones
Hey Geek,
It definitely is possible to add weapons and character models (zombie etc.). There is a tutorial in the wiki here:
Importing .OBJ files.
For the shooting, that would require coding. As I don't usually go for coding FPS's, I don't know how to help. But yes, it is possible.
Hope this helps!
Arc

Re: Game export and adding weapons help
Posted: May 29th, 2010, 9:14 pm
by DaGeek247
It does help. Now, how would I export a game I made to an .exe so people seeing my website could download them? It would be completely pointless to show it to them and them(viewers) have to download 208 Megabyte file just to see it...
Re: Game export and adding weapons help
Posted: June 7th, 2010, 5:02 am
by Leo_V117
Create a shortcut to "Click_Me_to_start" and place it in the folder that is shared with the sandbox folder. Delete the unused batch files... and the launcher... unless its RPG, Then you would delete all but RPG and create a shortcut to that.
Like this:
- Desktop
- *GameName*
- Sandbox*change to "Engine"*
Shortcut*call it"*GameName*"*
You may need to rebuild the menu, just to make it more like your game. If you want to do that but dont know where to start, just send me your "menus.cfg" located in "data/lang/en" along with a list of features you would like.
Hope this Helps.
- Leo
Re: Game export and adding weapons help
Posted: June 7th, 2010, 8:15 am
by Venima
Wait wait wait, I thought "Click_me_to_start" was FPS only?
Re: Game export and adding weapons help
Posted: June 7th, 2010, 9:20 am
by arcones
It is... However Leo's talking about if you wanted it to be RPG instead of FPS (which someone managed to do I might add...)
Just leave the RPG batch and delete everything else (that Leo was talking about)

Re: Game export and adding weapons help
Posted: December 7th, 2010, 10:36 am
by DaGeek247
in answer to your question about eporting your game DaGeek247, simply click this link.
Exporting PAS 2.6