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Trying to compile 2.5 for Mac OS X

Posted: May 28th, 2010, 10:28 pm
by ToddPM
I have been trying to compile Sandbox 2.5 for Mac, but I have run into some problems. I have been able to resolve some issues, but I appear to have hit a wall.

Is it certain that all of the necessary files are included in the file PlatinumArtsSandbox2.5Multiplatform.zip I obtained from http://www.sandboxgamemaker.com/download-sandbox.html ?

Specifically, these are the ten files that appear to be missing:

PlatinumArtsSandbox2.5/src/fpsgame/
client.h
entities.h
fpsrender.h
fpsserver.h
monster.h
movable.h
scoreboard.h

PlatinumArtsSandbox2.5/src/fpsgame/
pch.h
sbtrace.d
sbtrace.h

I understand that these are header files, but what I can't figure out is where they are being referenced in the source code. Whatever their purpose, they do not seem to be where Xcode thinks they should be. If these files don't exist anywhere, I'm not afraid to dive into the source code to remove the references to them, but I really don't know where to start looking.

Background: I am a career computer programmer, but I have no experience programming for Macs. I only recently started tinkering with Xcode and other Mac development tools. (So I may be misinterpreting what Xcode is complaining about, but I don't think so.) My Mac is running Leopard (10.5).

I can't promise that once this is resolved that I will have a compiled Mac binary to share, since this may just get me to the next obstacle. But when/if I do get everything to work properly, I'd love to contribute by making the binary available to the site.

Re: Trying to compile 2.5 for Mac OS X

Posted: May 29th, 2010, 12:07 am
by Hirato
tons of things have changed, and the xcode project is old beyond old.
all of the files needed to compile are included, we do not ship the frameworks (or do we?)
and since none of the important people use macs, we unfortunately can't help you get sandbox compiled and running on macs

Re: Trying to compile 2.5 for Mac OS X

Posted: May 29th, 2010, 5:11 am
by klimyriad
Hirato wrote:since none of the important people use macs

Thats a bit cruel hirato

LOL

Re: Trying to compile 2.5 for Mac OS X

Posted: May 29th, 2010, 9:21 am
by ToddPM
So if it's the Xcode project itself that is out of date, I'll try removing the references to header files that don't exist and see where that gets me.

Hirato wrote:and since none of the important people use macs
Gee. Hard to imagine why Mac people don't stick around, with a warm welcome like that. ;)

Re: Trying to compile 2.5 for Mac OS X

Posted: May 29th, 2010, 10:16 am
by klimyriad
Yea that may work give it a try and see
ToddPM wrote:
Hirato wrote:and since none of the important people use macs
Gee. Hard to imagine why Mac people don't stick around, with a warm welcome like that. ;)
Yea LOL

Re: Trying to compile 2.5 for Mac OS X

Posted: May 29th, 2010, 10:54 am
by GR1M
If you are any one compiles the latest version of Sandbox for Mac be sure to share it.

Re: Trying to compile 2.5 for Mac OS X

Posted: May 29th, 2010, 11:00 am
by klimyriad
yea do, do not be evil like ermm in fact i do not know anyone evil well you get the picture

Re: Trying to compile 2.5 for Mac OS X

Posted: May 29th, 2010, 11:01 am
by GR1M
We haven't had a lot of mac programmers around here so it would be a blessing to have the compile shared.

Re: Trying to compile 2.5 for Mac OS X

Posted: May 29th, 2010, 11:07 am
by klimyriad
Yep that true we need some here like when project regen or the two kingdoms we need mac programmers for that to get it on mac well i do for the two kingdoms

Re: Trying to compile 2.5 for Mac OS X

Posted: May 29th, 2010, 11:13 am
by GR1M
We could go asking around in the other mods sites?