flood effect in fps mode???

Having issues not related to a specific Sandbox game mode? Get help here!
Please also read the when posting support requests.

pinkerton
Member
Member
Posts: 13
Joined: May 19th, 2010, 4:39 am
Name: pinkerton
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

flood effect in fps mode???

Postby pinkerton » May 30th, 2010, 5:29 am

can someone help me????
I almost done with my map,and I think it would be btter if I can manage to make flood effect for my map,and oso is it possible for me to set time limit in fps mode???

User avatar
Venima
Support Team
Support Team
Posts: 259
Joined: February 17th, 2010, 4:56 am
Name: Tombstone
IRC Username: Venima
Location: Somewhere in the eternal planes between the living and the dead
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Re: flood effect in fps mode???

Postby Venima » May 30th, 2010, 3:34 pm

flood effect meaning water right? Rising water? Yes, you can script a timer into the game, although the scripting for it is a little complex.
Tombstone's Tournament round 2 has begun!

Try out my: (Note: still in beta)

-----Venima
Image
Image

arcones
Support Team
Support Team
Posts: 2734
Joined: January 13th, 2010, 12:42 pm
Name: Timothy
IRC Username: I use Steam
Location: Looking over your shoulder...
Contact:

Re: flood effect in fps mode???

Postby arcones » May 30th, 2010, 4:03 pm

V, didn't you do something like that? :)
Image
Want a user bar like this one? PM Leo!

User avatar
Venima
Support Team
Support Team
Posts: 259
Joined: February 17th, 2010, 4:56 am
Name: Tombstone
IRC Username: Venima
Location: Somewhere in the eternal planes between the living and the dead
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Re: flood effect in fps mode???

Postby Venima » May 30th, 2010, 4:24 pm

yes, but I cheated. I used copy and paste and a teleport at a valve.
Tombstone's Tournament round 2 has begun!

Try out my: (Note: still in beta)

-----Venima
Image
Image

arcones
Support Team
Support Team
Posts: 2734
Joined: January 13th, 2010, 12:42 pm
Name: Timothy
IRC Username: I use Steam
Location: Looking over your shoulder...
Contact:

Re: flood effect in fps mode???

Postby arcones » May 30th, 2010, 6:25 pm

Pardon my ignorance... how would you do it otherwise? :roll:
Image
Want a user bar like this one? PM Leo!

User avatar
GR1M
Support Team
Support Team
Posts: 1305
Joined: August 22nd, 2009, 4:35 pm
Name: Luke
IRC Username: Gr1m
Location: Texas
Contact:

Re: flood effect in fps mode???

Postby GR1M » May 30th, 2010, 6:28 pm

Doesn't the water already do something similar but very small? i mean if you look at the water it already moves up and down couldn't you just find a way to increase that?

pinkerton
Member
Member
Posts: 13
Joined: May 19th, 2010, 4:39 am
Name: pinkerton
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Re: flood effect in fps mode???

Postby pinkerton » May 31st, 2010, 7:25 am

Can u show me the example???

arcones
Support Team
Support Team
Posts: 2734
Joined: January 13th, 2010, 12:42 pm
Name: Timothy
IRC Username: I use Steam
Location: Looking over your shoulder...
Contact:

Re: flood effect in fps mode???

Postby arcones » May 31st, 2010, 9:31 am

I'd like to say the water "animation" is just that... but you probably could if you messed around long enough :P

And Sorry Pinkerton... I don't have an example. Floods are pretty hard
Image
Want a user bar like this one? PM Leo!

User avatar
GR1M
Support Team
Support Team
Posts: 1305
Joined: August 22nd, 2009, 4:35 pm
Name: Luke
IRC Username: Gr1m
Location: Texas
Contact:

Re: flood effect in fps mode???

Postby GR1M » May 31st, 2010, 12:20 pm

I would just make it a lot easier tricking the player without the need of coding. Maybe have a teleport to a different map with the flooded version?

User avatar
Venima
Support Team
Support Team
Posts: 259
Joined: February 17th, 2010, 4:56 am
Name: Tombstone
IRC Username: Venima
Location: Somewhere in the eternal planes between the living and the dead
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Re: flood effect in fps mode???

Postby Venima » May 31st, 2010, 12:34 pm

As my Adventure map has in it.

Basically, you have a room with very little water in it. The room has a passageway that leads to a valve. You have an invisible teleport at that valve. The teleport destination is at a copy of the room & passageway which is now flooded with water.
Tombstone's Tournament round 2 has begun!

Try out my: (Note: still in beta)

-----Venima
Image
Image


[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable

Return to “Sandbox General Support”

Who is online

Users browsing this forum: No registered users and 1 guest