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flood effect in fps mode???
Posted: May 30th, 2010, 5:29 am
by pinkerton
can someone help me????
I almost done with my map,and I think it would be btter if I can manage to make flood effect for my map,and oso is it possible for me to set time limit in fps mode???
Re: flood effect in fps mode???
Posted: May 30th, 2010, 3:34 pm
by Venima
flood effect meaning water right? Rising water? Yes, you can script a timer into the game, although the scripting for it is a little complex.
Re: flood effect in fps mode???
Posted: May 30th, 2010, 4:03 pm
by arcones
V, didn't you do something like that?

Re: flood effect in fps mode???
Posted: May 30th, 2010, 4:24 pm
by Venima
yes, but I cheated. I used copy and paste and a teleport at a valve.
Re: flood effect in fps mode???
Posted: May 30th, 2010, 6:25 pm
by arcones
Pardon my ignorance... how would you do it otherwise?

Re: flood effect in fps mode???
Posted: May 30th, 2010, 6:28 pm
by GR1M
Doesn't the water already do something similar but very small? i mean if you look at the water it already moves up and down couldn't you just find a way to increase that?
Re: flood effect in fps mode???
Posted: May 31st, 2010, 7:25 am
by pinkerton
Can u show me the example???
Re: flood effect in fps mode???
Posted: May 31st, 2010, 9:31 am
by arcones
I'd like to say the water "animation" is just that... but you probably could if you messed around long enough
And Sorry Pinkerton... I don't have an example. Floods are pretty hard
Re: flood effect in fps mode???
Posted: May 31st, 2010, 12:20 pm
by GR1M
I would just make it a lot easier tricking the player without the need of coding. Maybe have a teleport to a different map with the flooded version?
Re: flood effect in fps mode???
Posted: May 31st, 2010, 12:34 pm
by Venima
As my Adventure map has in it.
Basically, you have a room with very little water in it. The room has a passageway that leads to a valve. You have an invisible teleport at that valve. The teleport destination is at a copy of the room & passageway which is now flooded with water.