Hi, I know it is possible to export map geometry to an obj file.. but I was wondering if there is a way to import map geometry? I 've made 2D games for a long time, and decided to make the jump to 3D, and would like to use sandbox and/or the Cube 2 Engine.. but I am not sure if it is possible to import or use an already made model for the map geometry.. And if not.. if there is a quick way to make random generated terrain? Thanks.
~~Tofugames
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Importing Map Geometry?
Re: Importing Map Geometry?
you can import the models as standard mapmodels, but we would not recommend it. firstly the collision detection isn't adequate and secondly it'd just look horrible.
the closest we have to random terrain is the noise heightmap brush; give it a try
the closest we have to random terrain is the noise heightmap brush; give it a try
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Re: Importing Map Geometry?
Oh, okay. So the map geometries for village and the train map were both created by hand in sandbox?
Re: Importing Map Geometry?
Okay. So one more quick question; Is there a good 'method' to go about using to create a terrain similar to the terrain in village?
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siimvuss
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Re: Importing Map Geometry?
Yes, make your gridsize a bit bigger and then fly above your ground, make sure no cubes are selected, press H and start scrolling 
Re: Importing Map Geometry?
be careful, heightfield mode has a tendency to destroy materials and assorted hand crafted geometry, in additional the resulting geometry is quite rough. You might want to consider utilising the smooth brush (B + SCROLL) once you're done
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Re: Importing Map Geometry?
Thanks Guys!
It's working just the way I need it to!

