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Re: A waterwars question...

Posted: July 13th, 2010, 6:26 pm
by chocolatepie33
GR1M wrote:But still making quick sand would be awesome with elevator tiggers.
Elevator Tiggers, Huh? That's new. :lol:

Okay, just kidding. How would the elevators work, though? What would they do?

Re: A waterwars question...

Posted: July 13th, 2010, 7:27 pm
by GR1M
Sorry I should have reworded it better, at the moment if you place an elevator ent it already starts moving. So just have triggers to activate the elevator platforms then when you walk over the quick sand you will activate the trigger, the elevator and you will sink slowly.

Re: A waterwars question...

Posted: July 13th, 2010, 7:35 pm
by chocolatepie33
Could you imagine just going down into quicksand smoothly, without a struggle like that?

But that's not so bad an idea...

Re: A waterwars question...

Posted: July 13th, 2010, 8:04 pm
by PizzaLover101
Chocolate pie, DM= Death Match (which is FFA= Free For All)

Re: A waterwars question...

Posted: July 13th, 2010, 8:14 pm
by chocolatepie33
Alright, thanks, Pizza.

Re: A waterwars question...

Posted: July 13th, 2010, 8:33 pm
by chocolatepie33
Okay, I have a few more questions...
First, I'm using 2.5. Is there anything special I'd need to do for waterwars? Will I need the SVN for this?
Second, what size do you guys think is best for waterwars? The current version (0.0 - :lol: ) uses mapsize 14, but I might need to make it bigger.
Third, do you know of anymore features of it, other than:
Waterguns
Waterbombs
Fainting
(that's all I've got! Ack!)

Finally, are we looking at more of a hide n seek, or a chasing thing? So far, mine's set up for hiding, basically.

Re: A waterwars question...

Posted: July 14th, 2010, 3:42 am
by Runescapedj
I think map size 14 is 2 big, 12 is big enough, isn't it? just make much terrain and some (small) houses), but I think 10 is better if you consider the amount of people that are going 2 play the game at the same time

Re: A waterwars question...

Posted: July 14th, 2010, 8:00 am
by PizzaLover101
I think that there should be crouching

Re: A waterwars question...

Posted: July 14th, 2010, 2:03 pm
by arcones
I'm making mine on a map size 16. but here's the catch, I'm building three storys up. not open space. So if you're just going to do a big building or whatnot then don't worry about making the map size big. Also, if it's open 12 should be big enough as we don't have that many active users (altho more have been coming in and once ww is up it'll prolly explode XD)

Re: A waterwars question...

Posted: July 14th, 2010, 4:58 pm
by Runescapedj
I hope so, and maybe we can illegaly advert 4 REGEN? =P