Page 3 of 4
Re: A waterwars question...
Posted: July 15th, 2010, 5:42 pm
by chocolatepie33
Hmm... good point, Arc. It would be annoying to have to run forever to get somewhere. Like I mentioned earlier, though, I have lots of natural things, like the lake and stuff. So I might make a second one that's simpler

Re: A waterwars question...
Posted: July 16th, 2010, 2:14 pm
by arcones
Alright, more maps the better!
Re: A waterwars question...
Posted: July 18th, 2010, 4:41 pm
by PizzaLover101
Chocolatepie, I like your avatar
Re: A waterwars question...
Posted: July 21st, 2010, 3:28 pm
by chocolatepie33
1) Which one? The 1st or the 2nd (the pie one)
2) Don't forget the topic! I'd like answers.
Re: A waterwars question...
Posted: July 22nd, 2010, 8:24 am
by PizzaLover101
the one you have now
Re: A waterwars question...
Posted: July 23rd, 2010, 1:53 pm
by arcones
Yeah, like the one now as well.
Chocolate, do you have any more questions?

Re: A waterwars question...
Posted: July 23rd, 2010, 1:56 pm
by chocolatepie33
No, not for now. Just the questions from my first post and the ones from the 2nd page. It's going a lot slower than I thought it would. This might take me a while.
Re: A waterwars question...
Posted: July 23rd, 2010, 2:02 pm
by arcones
K, well, from what I've heard about 2. whatever, the WW batch file is there, but it doesn't have the functions yet (correct me if I'm wrong).
Re: A waterwars question...
Posted: August 2nd, 2010, 7:45 am
by Leo_V117
What do I do if youre right? The Batch file for Waterwars is available in the SVN, but its only the FPS mode Batch file, renamed... and edited a little.
Re: A waterwars question...
Posted: August 2nd, 2010, 7:51 am
by PizzaLover101
nothing works in the ww batch