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Re: A waterwars question...

Posted: August 5th, 2010, 7:23 pm
by chocolatepie33
Well, quick update here. I've got a smaller map made now. I'm working on the textures. What would you guys recommend for the bottom of a lake and river?

Re: A waterwars question...

Posted: August 5th, 2010, 8:19 pm
by PizzaLover101
actually, the regular grass, I know I might sound weird, but if your really deep, It look like really cool sand

Re: A waterwars question...

Posted: August 5th, 2010, 9:06 pm
by InHumanUnit
How deep does it have to be?

Re: A waterwars question...

Posted: August 6th, 2010, 9:23 am
by PizzaLover101
Up to who ever is making the map

Re: A waterwars question...

Posted: August 6th, 2010, 10:28 am
by InHumanUnit
Deeeeeeeeeeeeeep.

Re: A waterwars question...

Posted: August 6th, 2010, 12:00 pm
by PizzaLover101
nah, I think that it should be shallow..............

Re: A waterwars question...

Posted: August 6th, 2010, 3:12 pm
by DaGeek247
if you are looking for a sand texture, you can use the exact same texture used in the mansion map. it looks just like sand when its underwater. and it looks really great when its really deep. i think a deep pool would be better.

Re: A waterwars question...

Posted: August 6th, 2010, 7:33 pm
by InHumanUnit
Yeah, I have to agree with DaGeek257.

Re: A waterwars question...

Posted: August 8th, 2010, 5:49 pm
by chocolatepie33
Well, the thing is, I already used the sand for a valley full of quicksand...
What I planned to use was the cobblestone one, so I don't know...

Re: A waterwars question...

Posted: August 9th, 2010, 7:50 pm
by chocolatepie33
Okay, for now I'm gonna work on other maps, my current map is very slow (I talked about this in support). I only have textures to really fix, a little bit of the volcanoes and quicksand to material, and I'm done.
I might put up what I have for now later, and let others with better fps-s edit it to how they want.