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Changing Models
Posted: July 12th, 2010, 8:11 am
by Midway Sentinel
Is it possible to simply replace the model of an object in sandbox and use it ingame?
and if not, then how do i import an object into the game to use it as a player?
Re: Changing Models
Posted: July 12th, 2010, 5:32 pm
by DrChef
Re: Changing Models
Posted: July 12th, 2010, 5:54 pm
by Midway Sentinel
I guess the main question is: i have a .blend file (a starship), and i want it to be replacing the ogre red, and i dont know how to make a config file or anything, the ship is just a model as far as i know (i downloaded it from turbosquid) and i just want to go into edit mode and fly around the map, so how do i get a static shape i downloaded into the game?
btw, thanks for helping
Re: Changing Models
Posted: July 12th, 2010, 7:02 pm
by GR1M
Well the simplest way to do this would just replace the ogre folder itself, renaming your starship folder the same as the ogre folder. Depending on your model most the time you will have to adjust the camera position also.
Re: Changing Models
Posted: July 13th, 2010, 1:12 am
by Midway Sentinel
well, my computer isnt working properly, and i cant run blender, so i hope its in the right direction
Re: Changing Models
Posted: July 13th, 2010, 1:14 am
by GR1M
Well in turbosquid almost alwase they have a 3ds file for their models, so you really dont have to use Blender at all. Just use that compiler i showed you.
Re: Changing Models
Posted: July 13th, 2010, 11:24 am
by Midway Sentinel
Um.. what compiler?
-edit: i was able to open a flying camera i wanted in Gmax, so what do i do with it now?
Re: Changing Models
Posted: July 18th, 2010, 6:05 pm
by Midway Sentinel
***bump***
Re: Changing Models
Posted: July 19th, 2010, 2:45 pm
by arcones
lol
Sorry there, I don't have much experience in camera views.
Re: Changing Models
Posted: July 20th, 2010, 10:43 pm
by Midway Sentinel
no, the model i opened in Gmax WAS a flying camera, i just need too figure out what to do with it so i can use it ingame