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I need help
Posted: August 14th, 2009, 12:52 am
by Sythrer
Im using version 2.3
Q1. How do you get to make quests as a pop up like in the village map?
Q2. Is there a way to slow the speed of you characters walking? ***I know you can do it in edit mode***
Q3. How do you make npc's move, such as if i wanted to make the pink rc move.
Re: I need help
Posted: August 14th, 2009, 6:39 am
by Chaze007
Q1. How do you get to make quests as a pop up like in the village map?
Q2. Is there a way to slow the speed of you characters walking? ***I know you can do it in edit mode***
Q3. How do you make npc's move, such as if i wanted to make the pink rc move.
A1. I think there's a tutorial somewhere about little scripting nits.
If not, fool arond with Village.CGF and learn, look at some C++ tutorials and try your best before asking around.
A2. /movespeed, as I've been told.
A3. NPC Paths are yet to come, I don't think you can make them move YET.
Glad I could help a bit.
~Chaze007
Re: I need help
Posted: August 14th, 2009, 8:26 am
by Mike
Q1:
http://sandboxgamemaker.com/wiki/index.php?title=FAQ Under Editing
Q2: hit ` , the button above tab and enter /movespeed 10 for example. Default is 150 I believe.
Q3: How do you want them to move?
Take care.
-mike
Re: I need help
Posted: August 14th, 2009, 9:28 pm
by Sythrer
Q1. Thank You
Q2. Thank Yuo
Q3> like in a path like maybe pacing.
Re: I need help
Posted: August 14th, 2009, 9:45 pm
by Mike
The pacing actually causes more problems than I think it is worth, but you can check out Master Chef Ogro where some of the NPCs and monsters wander around. I think Quin is working on single player bots so that means in the future you'd have a lot more control over the wandering which would be good, such as setting waypoints and such for them to travel to. That is still in the works though, not sure how long that will be. Take care

-mike
Re: I need help
Posted: August 15th, 2009, 4:28 pm
by Sythrer
Ok thank you... When is version 2.4 supposed to come out???
Re: I need help
Posted: August 15th, 2009, 8:34 pm
by Obsidian
Ooh! Oooh! I know!
It'll be done when it is done.
(The famous Open Source motto)