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fog in buildings

Posted: August 4th, 2010, 10:48 am
by home415
I just want to know if I can take the fog out of areas I make. I am working on a building and was wondering if I could take out the fog in it.

Re: fog in buildings

Posted: August 4th, 2010, 11:06 am
by InHumanUnit
[Comment deleted by Chuck Norris]

Re: fog in buildings

Posted: August 4th, 2010, 11:26 am
by PizzaLover101
make a mapmodel (but invisible, unless you want a map model) Set the trigger level (I only use 5 and 12, 12 makes it disappear) Set the trigger then add this code
level_trigger_# = [toggleedit; fog 10000024; edittoggle]
That should work, fog 1 is the thickest it it possible, I don't know what the thinnest is, but I think that it is, if you want to make the fog reappear do the same, but change the level_trigger_# to what ever the # is, and change the fog # to what ever it was before

Good luck and hope this helps
_PizzaLover101

Re: fog in buildings

Posted: August 4th, 2010, 8:24 pm
by InHumanUnit
I wish I could script....

Re: fog in buildings

Posted: August 4th, 2010, 8:57 pm
by PizzaLover101
Go on the wiki, that's where I learned (other than people giving me scripts via the forum)

Re: fog in buildings

Posted: August 4th, 2010, 9:11 pm
by InHumanUnit
But where do I put the script?

Re: fog in buildings

Posted: August 5th, 2010, 6:31 am
by PizzaLover101
either press F6 while in edit mode to type it in, or go to your packages/base folder and look for the mapname.cfg (not mapname-art.cfg)

Re: fog in buildings

Posted: August 5th, 2010, 7:33 am
by InHumanUnit
Oh. THanks. :D

Re: fog in buildings

Posted: December 21st, 2010, 9:55 am
by Leo_V117
Wow, when did Pizza get all his knowledge? just kidding. That seems pretty clever. Although you wouldnt really want to jump in and out of editmode would you?

Re: fog in buildings

Posted: December 22nd, 2010, 4:28 pm
by PizzaLover101
>_<
Yep, i have been learned!