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Re: Cubes to model?
Posted: August 9th, 2010, 7:03 pm
by chocolatepie33
I wish you could do it the other way around- model to cubes. Make a giant tree (adapted mapmodel) then convert it. After that, build a treehouse.
Re: Cubes to model?
Posted: February 26th, 2011, 12:22 am
by esequiel14
reviving topic
Does anybody knows how to turn game geometry into mapmodels using the /writeobj command? I try it and it makes an .obj format file in the "my stuff" folder but i dont know what to do with it. Can someone please tell me or make a tutorial on what to do with that file so that the model can apear in sandbox

Re: Cubes to model?
Posted: February 26th, 2011, 1:47 am
by chocolatepie33
you would have to write the proper .cfg for it, not to mention rescale it. I heard that it's really, really small if you don't rescale it. You could import it to blender and resize it there, then export it, if you wanted.