Cubes to model?
Posted: August 5th, 2010, 1:36 am
Hello there,
It been a while since i last used Sandbox, so i was wondering if it was possible to save cubes into like a model or a map entity?
I have made some castle walls out of cubes, and i know that you can select the wall, then copy and paste it, but is there any way to make the cubes into a map entity? or a way to group them so that you can move them around, rather than having to figure out where the wall will past before you paste it?
And assuming that there is no system for this, does anyone know how difficult a system like this would be to implement? Also, if we are going down this road- would this be a Engine based (C++) implementation, or a Cube based (Cube Script (Like an ingame config?)) one?
Thanks for any help in advance.
It been a while since i last used Sandbox, so i was wondering if it was possible to save cubes into like a model or a map entity?
I have made some castle walls out of cubes, and i know that you can select the wall, then copy and paste it, but is there any way to make the cubes into a map entity? or a way to group them so that you can move them around, rather than having to figure out where the wall will past before you paste it?
And assuming that there is no system for this, does anyone know how difficult a system like this would be to implement? Also, if we are going down this road- would this be a Engine based (C++) implementation, or a Cube based (Cube Script (Like an ingame config?)) one?
Thanks for any help in advance.