[SOLVED] Slow Sandbox
Posted: August 9th, 2010, 3:56 pm
OK, I'm making my waterwars map, right? Well, whenever I load that map, it's really slow, especially on "loading octree" and "checking geometry".
When I do get it going, it's really slow when I'm looking at heightmapped areas. It's at speeds around 20-31 fps, whereas I look @ the sky and it jumps to 140 fps. Is there anything to do to help this? My map has a lot of h-mapping, including a map-crossing river, a lake, "cliffs", mountains and a valley. Also, do the textures I use have to do with this?
When I texture, I set the gridsize to the lowest setting, then highlight areas on the same height (flat) and then texture it.
When I do get it going, it's really slow when I'm looking at heightmapped areas. It's at speeds around 20-31 fps, whereas I look @ the sky and it jumps to 140 fps. Is there anything to do to help this? My map has a lot of h-mapping, including a map-crossing river, a lake, "cliffs", mountains and a valley. Also, do the textures I use have to do with this?
When I texture, I set the gridsize to the lowest setting, then highlight areas on the same height (flat) and then texture it.