Ok so can the number of trigger tags go above 100?
The brunt of cubescript is concerned with Aliases. Aliases have 3 basic uses.
store lists and values for extended periods of time
store temporary lists and values
grouping a set of commands which are useful when combined
I understand the last one now I think:
You would type
Level_Trigger_X = [ //where X is the Trigger tag number of the object in the game you are attaching a trigger to
command 1 //where the commands are basic things like echo etc. (is there a proper list of these?)
command 2
command3
]
Then in game you would find an object, set its trigger type 0-29 each one acts in a different way when you come near it, and set its trigger tag to X.
Then the commands will be carried out... ok...
Any ideas about the first two?
Also can you create your own trigger types? (Ambitious?)
Thanks,
Owen.