Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Model Import
Model Import
I have read the tutorials for importing models that are .md3 files, that are not animated. Can you animate a md3? How?
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
Re: Model Import
I should elaborate.
I see in the md3.cfg files things like
If so, what filetype is the animation? Where is it located?
Thanks,
Owen.
I see in the md3.cfg files things like
surely you need to make an animation for each of these? Jump, pain, dying, dead etc.?md3anim "idle|sink|mapmodel" 0 40
//md3anim "idle attack" 46 8
md3anim "forward|backward|left|right|swim" 40 6
md3anim "punch|shoot" 40 6
md3anim jump 67 6
//md3anim "jump attack" 67 6
md3anim pain 54 4
md3anim dying 73 8
md3anim dead 81 1
If so, what filetype is the animation? Where is it located?
Thanks,
Owen.
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
- daniel_san
- Moderator
- Posts: 84
- Joined: September 8th, 2009, 11:03 pm
- Name: Dan
- IRC Username: daniel_san
Re: Model Import
Yes you need separate animations for each action.(idle, pain, dying ect.)
For md3 models, all the animations are actually stored in the .md3 file itself.
-.md3 animations are vertex based, while .md5 are skeletal based.
For md5s you actually have a separate .md5anim file for each action, and an .md5mesh for the mesh itself.
Hope this clarifies a little.
-daniel_san
For md3 models, all the animations are actually stored in the .md3 file itself.
-.md3 animations are vertex based, while .md5 are skeletal based.
For md5s you actually have a separate .md5anim file for each action, and an .md5mesh for the mesh itself.
Hope this clarifies a little.
-daniel_san
Re: Model Import
It does. Lots. Thanks I didn't realise that an .md3 file could contain more than one animation. Although I'm confused still. Say I was using blender, How do I save each animation into the .md3 and how do I name them for the md3.cfg file to recognise them as the dying animation etc.
Thanks tonnes,
Owen.
Thanks tonnes,
Owen.
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
- daniel_san
- Moderator
- Posts: 84
- Joined: September 8th, 2009, 11:03 pm
- Name: Dan
- IRC Username: daniel_san
Re: Model Import
Just squeeze all your animations/actions into 100 or so keyframes, one after another.
When you export make sure you're on the last frame of your animation/s.
For writing your md3 config refer to cube2s documentation found in the link below.
http://sauerbraten.org/docs/models.html#md3_format
take care
daniel_san
When you export make sure you're on the last frame of your animation/s.
For writing your md3 config refer to cube2s documentation found in the link below.
http://sauerbraten.org/docs/models.html#md3_format
take care
daniel_san
Re: Model Import
Ahhhh!!! I get it now! Thank you that all makes perfect sense, I for some reason thought I had to make a separate md3 for every animation, I own poser pro and I'm trying to get poser animations going in this game, (however the polygon count is massive - something im working on) I wonder should I just switch to blender permanently....
Anyway thanks again for the help,
All Problems solved!
Owen.
Anyway thanks again for the help,
All Problems solved!
Owen.
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
-
- Support Team
- Posts: 2458
- Joined: April 27th, 2010, 5:31 pm
- IRC Username: CP
Re: Model Import
Hey Dan, you should make a tutorial for making character models in animated MD3s. (Please! I've been looking for weeks now!)
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
Re: Model Import
ill make one soon if you want?
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
- InHumanUnit
- Member
- Posts: 1450
- Joined: May 22nd, 2010, 7:23 am
- Name: Ian, Haiku, I got alot ;)
- Location: Toyko, Japan. Currently in Illonis, Round Lake in America for secret purposes
- Contact:
Re: Model Import
Can you make me one?
Re: Model Import
A model or a tutorial? A tutorial? Yes, soon.
A model? maybe... depends how many animations you want and how complex it is
A model? maybe... depends how many animations you want and how complex it is
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/