How to change water colour?
Posted: August 31st, 2010, 2:08 am
I thought it would be rational to change water colour the same way you change fog colour. But I found out I can't do it that way. So, what can be done to make colored water? 

No bad language. Kids must have parental permission!
http://forum.sandboxgamemaker.com/
Hope I helped!fog N
Sets fog distance to N (default: 160). You can do this for tweaking the visual effect of the fog, or if you are on a slow machine, setting the fog to a low value can also be a very effective way to increase fps (if you are geometry limited). Try out different values on big maps or maps which give you low fps.
fogcolour N
The colour of the fog, which may be represetned as a decimal integer from 0..16777215, or a hexidecimal value from 0x000000..0xFFFFFF (note the "0x") in "0xRRGGBB" format, where R is red, G is green, and B is blue values (default: 8427955 (0x8099B3)).
waterspec N
This sets the percentage of light water shows as specularity (default: 150).
waterfog N
Sets the distance beneath the surface of water at which it fogs, from 1..10000 (default: 150).
watercolour R G B
Sets the the colour of fog inside the water to the specified R G B value from 0..255 (default: 20 80 80). Used to give water some colour.
waterfallcolour R G B
Sets the the colour used for waterfall turbulence to the specified R G B value from 0..255 (default: 0 0 0). If the default of 0 0 0 is specified, waterfalls will use the colour supplied via "watercolour" instead.
spinsky SPIN
a floating point value that specifies, in degrees per second, the rate at which to spin/yaw the skybox. NOTE: You must place this in your map's .cfg file for it to save!
yawsky YAW
specifies in degrees a constant yaw rotation to apply to the skybox. NOTE: You must place this in your map's .cfg file for it to save!
writeobj N
Writes out the current map as N.obj, so you could use Platinum Arts Sandbox as a generic modeller with any program/engine that uses meshes. The meshes aren't very optimal and don't have texture/lighting information.