SSP Pickups - Scripting
Posted: September 9th, 2010, 5:26 pm
Hi all,
I'm pretty new to this engine, but I'm not new to coding/scripting. I'm working with a dev team that wants to make a SSP puzzle game, which means we need triggers or trigger-like objects. Triggers don't seem to work in SSP, so I was wondering if and how and where I could go about tweaking pickups to function a bit like one-time-only triggers or switches?
I've combed the forums looking for info and I haven't found what I'm looking for. My apologies if this question has been asked before.
I'm pretty new to this engine, but I'm not new to coding/scripting. I'm working with a dev team that wants to make a SSP puzzle game, which means we need triggers or trigger-like objects. Triggers don't seem to work in SSP, so I was wondering if and how and where I could go about tweaking pickups to function a bit like one-time-only triggers or switches?
I've combed the forums looking for info and I haven't found what I'm looking for. My apologies if this question has been asked before.