Good man - this will be easier to keep track of, and itll stop the board from getting spammed out

Phew ok here I go:
1. Multiplayer in RPG - impossible I think unless you can script like crazy - I don't have a clue... anyone else have any ideas
2. Quests Cant do more then 1 time - chocolatepie answered this well:
viewtopic.php?f=15&t=1720
3. Riding horses - The best I could come up with was here:
viewtopic.php?f=15&t=1717
4. How to make it were game saves inv items and location ur standing etc - IDK what you mean?
5. In RPG making ur char a human - Ok - if you just want a human type /mapmodel 8 if you want your own model:
Simply replace the character of the ogro with your own animated md3 and type /playermodel 7 or whatever at the start of the .cfg of your gametype, i.e. If your in RPG mode, open the data/game_rpg.cfg file and type in /playermodel 7 at the top.
6. Changing Start up game music - Ok music get executed like so, when the gametype (rpg, fps, ssp etc.) you want is launched, game_gametype.cfg is executed. We'll take game_rpg.cfg as an example. If you open it up (its found inthe data folder) you will see that it directs you to music.cfg
open this and you will see a list of
Artificial-World
Home
Sense-of-Happiness
Last-Flight
Transition
traveling_minstrels
Rusted-Toys
Island-Shores-at-Night
Silent-Tears
Valley_of_the_Wind
All you need to do is get you music (it can be of filytype .ogg .mp3 .wav .mod or .mid) and put it into your packages/music folder. Let's pretend its called testtrack.mp3.
Then in the music.cfg file that I showed you, you have to comment out the songs you dont want, and include testtrack. The start of your file should look like this now:
//Artificial-World
//Home
//Sense-of-Happiness
//Last-Flight
//Transition
//traveling_minstrels
//Rusted-Toys
//Island-Shores-at-Night
//Silent-Tears
//Valley_of_the_Wind
testtrack
now testtrack.mp3 will be executed when you open the rpg game
7. Play a sound when you talk to a npc - ok I'll assume you know about level triggers? If not just ask - in with the level trigger, that causes the chat gui, type in
sound N
Plays sound N, see data/sounds.cfg for default sounds, and use registersound to register your own. for example, sound 0 and sound (registersound "aard/jump") both play the standard jump sound.
Hope I helped,
Owen.