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animated model

Posted: September 23rd, 2010, 6:26 pm
by owenisred
Ok - I know how to import a static 3d mesh into sandbox. The process is:

1. make the mesh
2. make the skin
3. convert to md2, md3 or md5
4. write the cfg file

Now.... I am trying to figure out how to add an animated model to sandbox. Is the process

1. make the mesh
2. animate it
3. make the skin
3. convert to md whatever
5. write the cfg


OR

1. make the mesh
2. make the skin
3. animate
3. convert to md whatever
5. write the cfg


My guess is the first one???

Thanks,
Owen.

Re: animated model

Posted: September 23rd, 2010, 6:37 pm
by chocolatepie33
I think animating an md3 is like this:

1. Make the model.
2. Skin the model.
3. Animated using bones and frames.
4. Write the .cfg.

the .cfg defines which frames of the animation to use for a single animation, e.g. frame 1-15 is walking, 16-20 is jumping, 1-20 is a combo...

Re: animated model

Posted: September 23rd, 2010, 6:52 pm
by owenisred
Ah thank you - does it matter if the animation comes before the skinning?

thanks again