Carrying values
Posted: October 8th, 2010, 7:14 pm
I'm pretty sure I've asked this like a million times before, but never really got anything...
Is it possible to carry over values in maps, so, here's a real-world example:
1: WORK- get check (1), go to map 2 (intermap teleport)
2: BANK- get money ($500), lose check (need check from map1 to get money), go to map 3
3: STORE- buy wooden chests (50) for Pizza's games, lose $500 from map2, go to map 4
4: HOME- rest. go to map1, part 2.
Restart.
Kind of like inheritance in C++ with base classes and derived classes for you programmers out there, I guess.
Is it possible to carry over values in maps, so, here's a real-world example:
1: WORK- get check (1), go to map 2 (intermap teleport)
2: BANK- get money ($500), lose check (need check from map1 to get money), go to map 3
3: STORE- buy wooden chests (50) for Pizza's games, lose $500 from map2, go to map 4
4: HOME- rest. go to map1, part 2.
Restart.
Kind of like inheritance in C++ with base classes and derived classes for you programmers out there, I guess.