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2.6. - krs-mode - no maps/no mapgui

Posted: October 13th, 2010, 1:38 pm
by Freak Planet
If i start the multiplatform 2.6 version in krs mode -
i get on the mainscreen - but if i click on load map it comes:
unknown command: initmapgui

but the car-mode works well on a new map (edit-mode)

rpg & fps-mode are working too (rpg is really buggy, but it runs)

i really want to make something with the car-mode -
but only if the essential things are working..
and loading maps is essential?! :)

(my os: Debian Testing)

Re: 2.6. - krs-mode - no maps/no mapgui

Posted: October 13th, 2010, 2:53 pm
by daltonds1
Will edit this later

Re: 2.6. - krs-mode - no maps/no mapgui

Posted: October 23rd, 2010, 10:52 pm
by Leo_V117
go to load custom map and

Code: Select all

type krs/jump_n
The mode was coded by graphitemaster and it wasnt exactly the best mode I've seen, and he didnt really focus on it so much. (nor did he focus on ANYTHING much) However RPG Mode was developed by Hirato, I trust Hirato's work more than graphitemasters. Some bugs are getting resolved in the next release (very soon) and will contain some new content.

Re: 2.6. - krs-mode - no maps/no mapgui

Posted: October 24th, 2010, 4:06 am
by klimyriad
If you download the SVN some bugs in rpg mode is fixed.

Re: 2.6. - krs-mode - no maps/no mapgui

Posted: October 24th, 2010, 8:59 am
by Leo_V117
I managed to Fix the KRS menus, (no more errors!) I think it may be added to the SVN soon.

Re: 2.6. - krs-mode - no maps/no mapgui

Posted: October 24th, 2010, 1:05 pm
by klimyriad
cool nice job leo.

Re: 2.6. - krs-mode - no maps/no mapgui

Posted: October 27th, 2010, 4:56 pm
by Runescapedj
The best way to make it all work is to copy all the maps into all the other maps (like rpg into rpg and back), so you can run every map in every mode, and to load a map, just load a custom map (and be sure the map is saved in krs_mode)