Hello , im pretty new to Platinum Arts Sandbox and i have a few questions to get me going. 1. How to change you player model? 2. How can i have a client that only
connects to my server? 3. How do i import models? 4. what scripting language is used with this? 5. How can i create more than one room? For say : walk to a door
or a trigger that sends the player to another map? 6. How can i make a battle system?
Thanks for all your help!
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
A few questions.
-
- Member
- Posts: 4
- Joined: October 29th, 2010, 1:21 am
- Name: ryan
- IRC Username: BloodyTears
Re: A few questions.
HI allot of these questions have allready been answer check out others threads in the forums.
Also check out the wiki.
http://sandboxgamemaker.com/wiki/index. ... =Main_Page
Anyway i try to answer as much of these as best i can.
1: I think you have to type this into sandbox /playermodel model use the /to type the type pleyermodel then your model.
2: I have no idea what your talking about but to start a server you click server.bat and then to connect type /connect (your I.P)
Without the brackats.
here the wiki topic for servers http://sandboxgamemaker.com/wiki/index. ... ve_Editing
3: Copy and paste your model into packages/model/yourfolder/yotmodel (not more then one model you will have to make a other folder.) then make a file exmaple a md2.cfg then lastly go into data/default_map_models.
Here the wiki topic about it.
http://sandboxgamemaker.com/wiki/index. ... to_Sandbox
4: easy cube scripted here a little example a quickly made up for you.
Here is the wki topic for it.
http://sandboxgamemaker.com/wiki/index. ... Cubescript
But then to edit allot of the engine it is in c++ and c.
5: well basicly create a teleporter and a tele desk in the map end place it where you want and put it to level_trigger_1.
But you mean teleport to a diffent map then copythis code and edit it.
That is a simple code hoe you can do it.
6: There is one in the engine but because PAS is kid friendly i think it has been disable but i think i can get it running again if you want me to do it only needs some codeing.
Wow that is the most i ever type up to help a person anyway welcome to the forums and i hope you enjoy your stay.
Thanks Klimyriad
support team.
Also check out the wiki.
http://sandboxgamemaker.com/wiki/index. ... =Main_Page
Anyway i try to answer as much of these as best i can.
1: I think you have to type this into sandbox /playermodel model use the /to type the type pleyermodel then your model.
2: I have no idea what your talking about but to start a server you click server.bat and then to connect type /connect (your I.P)
Without the brackats.
here the wiki topic for servers http://sandboxgamemaker.com/wiki/index. ... ve_Editing
3: Copy and paste your model into packages/model/yourfolder/yotmodel (not more then one model you will have to make a other folder.) then make a file exmaple a md2.cfg then lastly go into data/default_map_models.
Here the wiki topic about it.
http://sandboxgamemaker.com/wiki/index. ... to_Sandbox
4: easy cube scripted here a little example a quickly made up for you.
Code: Select all
newgui newmap [
guitext "Choice a new map size."
guislider newmapsize 10 30
guibar
guibutton "New map" "newmap $newmapsize"
]
http://sandboxgamemaker.com/wiki/index. ... Cubescript
But then to edit allot of the engine it is in c++ and c.
5: well basicly create a teleporter and a tele desk in the map end place it where you want and put it to level_trigger_1.
But you mean teleport to a diffent map then copythis code and edit it.
Code: Select all
newgui mymap [
guitext "You want to go to my map"
guibutton "yes" [map mymap]
guibutton "no" "cleargui"
]
6: There is one in the engine but because PAS is kid friendly i think it has been disable but i think i can get it running again if you want me to do it only needs some codeing.
Wow that is the most i ever type up to help a person anyway welcome to the forums and i hope you enjoy your stay.
Thanks Klimyriad
support team.
Firstspace the attack Progress.
Maps= finishing the town of hisal map.
Models and textures Just started finding these.
Menus, script's and other stuff.
Maps= finishing the town of hisal map.
Models and textures Just started finding these.
Menus, script's and other stuff.
- Runescapedj
- Member
- Posts: 1706
- Joined: January 9th, 2010, 9:06 am
- Name: Michiel
- IRC Username: Sandboxdj
- Location: Deventer, the Netherlands
Re: A few questions.
1. How to change you player model?BloodyTears wrote:Hello , im pretty new to Platinum Arts Sandbox and i have a few questions to get me going. 1. How to change you player model? 2. How can i have a client that only
connects to my server? 3. How do i import models? 4. what scripting language is used with this? 5. How can i create more than one room? For say : walk to a door
or a trigger that sends the player to another map? 6. How can i make a battle system?
Thanks for all your help!
press the 9-key to change to some models, /playermodel 6 for a human model, and you can also be the dragon (models) or one of the other models, but you have to code that and I don't know how to
2. How can i have a client that only
I don't know what you mean too... sorry
3. How do i import models?
Look at Klimyriad's answer, you can use these as a player model too, but you have to code for that
4. what scripting language is used with this?
Cubescript, C++
5. How can i create more than one room?
Look at Klimyriad's answer, but you can make a larger map too
6. How can i make a battle system?
First of all: What kind of battle system are you looking for?
Platinum Arts Sandbox'll have a watergun mode in the future, and you can look at the spells used in RPG mode too, these can be used for weapons and such, but as Klimyriad says: This engine is child-friendly, so there are only child-friendly examples available (RPG and waterwars in the future), maybe you can take a look at Cube 2/Sauerbraten? This works the same as sandbox and has some weapons in it.
Hope this helps
Re: A few questions.
The engine is not child frinedly remember it is based on the cube2 engine but the dev team made it kid friendly for the gamemaker.
But anyway you can activate the combat system again.
But anyway you can activate the combat system again.
Firstspace the attack Progress.
Maps= finishing the town of hisal map.
Models and textures Just started finding these.
Menus, script's and other stuff.
Maps= finishing the town of hisal map.
Models and textures Just started finding these.
Menus, script's and other stuff.
-
- Member
- Posts: 368
- Joined: September 13th, 2010, 12:26 am
- Name: Dalton
- IRC Username: Daltonds1
- Location: Tomball, Texas
Re: A few questions.
To make it connect to your server only. do this
Remove the button mutiplayer on the menu
and add this.
Have fun any more questions please reply
Remove the button mutiplayer on the menu
and add this.
Code: Select all
guibutton "Play" "connect YOUR IP"
-
- Support Team
- Posts: 2458
- Joined: April 27th, 2010, 5:31 pm
- IRC Username: CP
Re: A few questions.
whoa, whoa, whoa... You can make a map of size 30?
A bit more on that, Cubescript is the game engine's language, and C++ was used to make the engine. Cubescript is mostly based off of C++ and also LISP.Runescapedj wrote:
4. what scripting language is used with this?
Cubescript, C++
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!
-
- Member
- Posts: 368
- Joined: September 13th, 2010, 12:26 am
- Name: Dalton
- IRC Username: Daltonds1
- Location: Tomball, Texas
Re: A few questions.
Yes We have gone over this already in the IRCchocolatepie33 wrote:whoa, whoa, whoa... You can make a map of size 30?
-
- Support Team
- Posts: 2458
- Joined: April 27th, 2010, 5:31 pm
- IRC Username: CP
Re: A few questions.
I'm not in the IRC, sorry.
Julius wrote:Contribute to http://www.opengameart.org NOW!
Save the wiki!