Cubescript Basics

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DaGeek247
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Cubescript Basics

Postby DaGeek247 » November 23rd, 2010, 4:10 pm

If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report

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arcones
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Re: Cubescript Basics

Postby arcones » November 23rd, 2010, 5:32 pm

Here are two tutorials for removing edit mode: (I prefer the first one)



Geek, please check out other posts concerning Cubescript as I've already answered this question. Also, there is a tutorial for Cubescript that has several links attached to it ;)

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Re: Cubescript Basics

Postby chocolatepie33 » November 23rd, 2010, 7:32 pm


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Re: Cubescript Basics

Postby arcones » November 23rd, 2010, 7:53 pm

Aye,

@Geek here's a by far the best example of syntax I have ever seen for CS.


@CP, you probably did get it from me, but I got it from the shop script. And Chocolate, the reason I keep giving people sites to learn CS, is because until they do, they'll continually come back for help. This topic right here kinda explains why:

Anyway, there are tons of Support questions about CS, so just keep checking and I'm sure you'll see more answers for your questions.
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Re: Cubescript Basics

Postby DaGeek247 » November 24th, 2010, 9:14 am

one last question, how do remove edit mode from only ONE game?
If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report

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Re: Cubescript Basics

Postby arcones » November 24th, 2010, 9:26 am

What do you mean?

For one map, or if you wanted to post a standalone game and remove the edit mode for that?
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Re: Cubescript Basics

Postby DaGeek247 » November 27th, 2010, 9:17 pm

no. how would i remove edit mode in one map via cubescript in the cfg file? that was my REAL question.
If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report

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chocolatepie33
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Re: Cubescript Basics

Postby chocolatepie33 » November 27th, 2010, 9:29 pm

so, you're taking it out of one map, not out of all of Sandbox, right?

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Re: Cubescript Basics

Postby DaGeek247 » December 2nd, 2010, 2:13 pm

yes, that is correct.
If a packet hits a pocket on a socket on a port,
and the bus is interrupted as a very last resort,
and the address of the memory makes your floppy disk abort,
then the socket packet pocket has an error to report

DaGeek247 of

arcones
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Re: Cubescript Basics

Postby arcones » December 2nd, 2010, 5:33 pm

Actually, it's better if it's a game (with multiple maps) to just extract the program as a game itself instead of just trying to lock-out edit mode in one map. Someone can always go into the map.cfg and delete the code that doesn't allow editing.

All the maps thus far posted on this forum have allowed edit mode (even some maps that were puzzle/adventure maps). So, unless it is a game, it's best to just leave it.
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