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Platinum Arts Sandbox - Free 3D Game Maker Forum • Cubescript Basics
Page 1 of 2

Cubescript Basics

Posted: November 23rd, 2010, 4:10 pm
by DaGeek247

Re: Cubescript Basics

Posted: November 23rd, 2010, 5:32 pm
by arcones
Here are two tutorials for removing edit mode: (I prefer the first one)



Geek, please check out other posts concerning Cubescript as I've already answered this question. Also, there is a tutorial for Cubescript that has several links attached to it ;)

Arcones

Re: Cubescript Basics

Posted: November 23rd, 2010, 7:32 pm
by chocolatepie33

Re: Cubescript Basics

Posted: November 23rd, 2010, 7:53 pm
by arcones
Aye,

@Geek here's a by far the best example of syntax I have ever seen for CS.


@CP, you probably did get it from me, but I got it from the shop script. And Chocolate, the reason I keep giving people sites to learn CS, is because until they do, they'll continually come back for help. This topic right here kinda explains why:

Anyway, there are tons of Support questions about CS, so just keep checking and I'm sure you'll see more answers for your questions.

Re: Cubescript Basics

Posted: November 24th, 2010, 9:14 am
by DaGeek247
one last question, how do remove edit mode from only ONE game?

Re: Cubescript Basics

Posted: November 24th, 2010, 9:26 am
by arcones
What do you mean?

For one map, or if you wanted to post a standalone game and remove the edit mode for that?

Re: Cubescript Basics

Posted: November 27th, 2010, 9:17 pm
by DaGeek247
no. how would i remove edit mode in one map via cubescript in the cfg file? that was my REAL question.

Re: Cubescript Basics

Posted: November 27th, 2010, 9:29 pm
by chocolatepie33
so, you're taking it out of one map, not out of all of Sandbox, right?

Re: Cubescript Basics

Posted: December 2nd, 2010, 2:13 pm
by DaGeek247
yes, that is correct.

Re: Cubescript Basics

Posted: December 2nd, 2010, 5:33 pm
by arcones
Actually, it's better if it's a game (with multiple maps) to just extract the program as a game itself instead of just trying to lock-out edit mode in one map. Someone can always go into the map.cfg and delete the code that doesn't allow editing.

All the maps thus far posted on this forum have allowed edit mode (even some maps that were puzzle/adventure maps). So, unless it is a game, it's best to just leave it.